Dawn

5th Edition
The light of dawn shines down on a location you specify within range. Until the spell ends, a 30-foot-radius, 40-foot-high cylinder of bright light glimmers there. This light is sunlight. When the cylinder appears, each creature in it must make a Constitution saving throw, taking 4d10 Radiant damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw whenever it ends its turn in the cylinder. If you’re within 60 feet of the cylinder, you can move it up to 60 feet as a bonus action on your turn.

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Light
2nd Edition
School
Evocation
Level
ANSWER
Range
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Save
ANSWER
Duration
ANSWER
Components
V, S, M (a sunburst pendant worth at least 100 gp)
AoE
ANSWER
Casting Time

 
5th Edition
School
Evocation
Level
Cleric 5, Shaman 5, Wizard 5, Sun Domain 5
Casting Time
1 Action
Range
60 Feet (30-foot-radius, 40-foot-high Cylinder)
Components
V, S, M (a sunburst pendant worth at least 100 gp)
Duration
Concentration, Up to 1 Minute

 
Pathfinder 2e
School
Evocation
Tags
ANSWER
Traditions
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Cast
Range
60 Feet (30-foot-radius, 40-foot-high Cylinder)
Defense
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