While most Shamans use the power of Spirits to work magic and heal the sick, some twist this connection, binding sinister Spirits to enemies. Known as Curse Binders, these Shamans wield the sinister spiritual power present in the world. Often apprentices of hags or entities from the
Plane of Shadow, they use ancient techniques to afflict their foes with hexes and curses.
Curse Binder Spells
2nd-Level Shaman (Curse Binder) Feature
You always have certain spells prepared at the Shaman levels in the table below. The spells count as Shaman spells for you, but they do not count against the spells you prepare each day:
Evil Eye
2nd-Level Shaman (Curse Binder) Feature
You can curse with a glance. When a creature that you can see within 60 feet hits with an attack roll, or succeeds on an ability check or saving throw, you can use a reaction to roll 1d4 and subtract it from its roll, possibly causing it to fail.
You can use this reaction a number of times equal to your Shaman Power Reservoir. You regain all expended uses when you finish a long rest.
Totemic Curse
2nd-Level Shaman (Curse Binder) Feature
You bind Spirits of pain, suffering, and despair to inflict upon your foes. Whenever a creature fails its Saving Throw against Totemic Assault, you inflict one of the following conditions on it until the end of your next turn:
- Its Speed is halved and it cannot take Reactions.
- It cannot regain Hit Points, and whenever it takes damage it takes an additional 1d4 Necrotic damage.
- It is Blinded to anything more than 15 feet away from it.
When you reach 10th level, you instead apply two of the conditions of your choice, and when you reach 14th level, you instead apply all three conditions.
Sinister Vitality
6th-Level Shaman (Curse Binder) Feature
Sinister spirits drain life from your foes. Whenever you deal Necrotic damage to a creature with Totemic Assault, you gain temporary hit points equal to half the Necrotic damage dealt.
This has no effect on
Constructs or
Undead.
Occult Ward
10th-Level Shaman (Curse Binder) Feature
Your familiarity with foul magic and sinister curses protect you from similar effects. You gain resistance to both Poison and Necrotic damage, and have Advantage on saving throws to resist the
Charmed and
Frightened conditions.
Also, when you succeed on a saving throw to resist being Charmed or Frightened, you can use your Reaction to target your attacker with Totemic Assault.
Foul Conjuration
14th-Level Shaman (Curse Binder) Feature
You have reached the apex of sinister shamanism, the ability to create corporeal bodies for vile Spirits you bind. Once per long rest, you can cast
Create Undead at 6th-level without expending a spell slot or providing the material components.
Any Undead creatures that you create with this feature crumble to dust at the end of your next long rest.