Create Magical Beast

Source: Elaris Unbroken

5th Edition
You spill your blood onto the material components, binding them together into a new form, reducing your Maximum Hit Points by 5 and creating a Hippogriff, Griffon, or Peryton under your control. Magical Beasts created by this spell use the rules below.   Control. As a Bonus Action, you can mentally command any Magical Beasts created by this spell, so long as they are within 60 feet of you. You determine how they act or set a general course of action for them ("defend this dungeon"). Magical Beasts follow commands until they are complete. If your Magical Beast is not given a command, it defends itself with extreme prejudice.   Creator's Bond. While a Magical Beast is under your control, you can't regain the Maximum Hit Points spent in its creation. However, when you finish a Long Rest, you can release control over a Magical Beast to regain the Maximum Hit Points spent to create it. When released, Magical Beasts become hostile to all creatures, the spellcaster that created it in particular.   The resulting creature is created sterile and unable to breed or reproduce.   At Higher Levels. When you cast this spell with a higher level spell slot, you expend more Maximum Hit Points and can create more powerful Magical Beasts as shown below.
Slot LevelMaximum Hit PointsMagical BeastMaterial Components
Base5HippogriffThe corpses of a horse and a giant falcon or eagle
Base5GriffonThe corpses of a lion and a giant eagle
Base5PerytonThe corpses of a stag and a giant owl
+18ManticoreThe corpses of a human, a lion, and a scorpion
+18OwlbearThe corpses of a bear and a giant owl
+210BuletteThe corpses of a mole and a thick piece of chitin
+210GirallonThe corpses of two gorillas
+315ChimeraThe corpses of a goat, one other Animal, and the scale of a dragon (See Chimeric Template)

 

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Good Article
2nd Edition
School
Alteration
Level
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Range
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Save
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Duration
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Components
V, S, M (Special components depending on the creature created and the blood of the spellcaster, both of which are consumed by the spell)
AoE
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Casting Time

 
5th Edition
School
Alteration
Level
Wizard 6
Casting Time
1 Hour
Range
Touch
Components
V, S, M (Special components depending on the creature created and the blood of the spellcaster, both of which are consumed by the spell)
Duration
Instantaneous

 
Pathfinder 2e
School
Alteration
Tags
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Traditions
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Cast
Range
Touch
Defense
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