Combine
Source: Elaris Unbroken
2nd Edition
5th Edition
Using this spell, three to five priests combine their abilities so that one of them casts spells and turns undead at an enhanced level. The highest-level priest (or one of them, if two or more are tied for highest) stands alone, while the others join hands in a surrounding circle. The central priest casts the combine spell. He temporarily gains one level for each priest in the circle, up to a maximum gain of four levels. The level increase affects turning undead and spell details that vary with the caster's level. Note that the central priest gains no additional spells and that the group is limited to his currently memorized spells. The encircling priests must concentrate on maintaining the combine effect. They lose all Armor Class bonuses for shield and Dexterity. If any of them has his concentration broken, the combine spell ends immediately. If the combine spell is broken while the central priest is in the act of casting a spell, that spell is ruined just as if the caster were disturbed. Spells cast in combination have the full enhanced effect, even if the combine is broken before the duration of the enhanced spell ends. Note that the combination is not broken if only the central caster is disturbed.
Using this spell, several spellcasters can combine their magical talent for a time. The caster must stand in the center of the others, who must link hands and concentrate on this effect. Only characters of the same class can participate in this spell together. The caster then casts this spell, gaining a +1 bonus to Spell Attack Rolls, Spell Save DC, and the Damage Rolls of spells of the class participating in this spell for each participating member of the ring, up to +3. For example, if three clerics link hands, the central caster gains a +3 bonus to the listed types of rolls for Cleric spells only. If the circling casters release each others hands or lose Concentration, or if the central caster leaves the circle, this spell ends.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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