Axiomatic
Axiomatic creatures dwell on lawful planes, the domains of order. Although they may resemble creatures from the Material Plane , they are more perfectly formed, their features sharper and more precise, their fur or plumage shinier, their appearance clearer and more heroic. They are often called "perfect" creatures, and some say the axiomatic versions are the true and ideal first models, of which all other creatures of the type are merely imitations.
"Axiomatic" is an inherited template that can be added to any corporeal Aberration, Animal, Dragon, Fey, Giant, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, or Plant of nonchaotic alignment.
An axiomatic creature uses all the base creature's statistics and abilities except as noted here. Do not recalculate the creature's Hit Dice, ability scores, or proficiencies if its type changes.
Size and Type: Animals with this template become magical beasts, but otherwise the creature type is unchanged. Size is unchanged. Axiomatic creatures encountered on the Material Plane have the Extraplanar Subtype.
Special Attacks: An axiomatic creature retains all the special attacks of the base creature and also gains the following trait.
Smite CHaos: When the anarchic creature hits a chaotic creature with an attack, it may choose to deal additional damage equal to its Hit Dice (Maximum 20). Once it does so, it cannot do so again until it finish a long rest.
Special Qualities: An axiomatic creature retains all the special qualities of the base creature and also gains the following special qualities.
Creating an Axiomatic Creature
- Darkvision to a range of 60 feet.
- Resistance 5 to Cold, Fire, Lightning, and Thunder. If the creature has 12 or more Hit Dice, these resistances increase to 10.
- If the creature has 15 or more Hit Dice, it has Advantage on saving throws against spells, psionic powers, and other Supernatural effects.
- Linked Minds: Axiomatic creatures of the same kind within 300 feet of one another are in constant communication. If one is aware of a particular danger, they all are. No axiomatic creature in the group is considered flanked unless all of them are.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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This article will be expanded upon in the future
