Since the earliest days of civilization, mortals have looked to stars for guidance. Drawing upon the Spirits that move these celestial bodies, Astrologer Shamans can channel the radiant power of the great Constellations that guide the mortal world.
Astrologer Spells
2nd-level Shaman (Astrologer) feature
You always have certain spells prepared at the Shaman levels in the table below. The spells count as Shaman spells for you, but they do not count against the spells you prepare each day:
Celestial Guidance
2nd-level Shaman (Astrologer) feature
The great Constellations of the night sky guide you and reveal the past. You gain proficiency in History. Whenever you make a History check related to legend or myth, you use Wisdom in place of Intelligence and make the check as though you had Expertise.
Finally, you cannot become lost, even by magical means, so long as you can see the stars of the night sky.
Totemic Radiance
2nd-level Shaman (Astrologer) feature
You bind the radiant Spirits of the Heavens to your Totems. Your Totemic Assault now deals radiant damage, and when a creature fails its saving throw, you apply the effects of one of the Constellations below until the start of your next turn:
Champion. The creature has disadvantage on all attacks it makes against one creature of your choice within 30 feet of it.
Leviathan. Totemic Assault uses d10s for its damage dice.
Maiden. The creature emits bright light in a 5-foot radius, and has disadvantage on any ability check it makes to Hide.
Sage. The creature must subtract 1d4 from the next ability check or saving throw that it is forced to make.
Lure of the Heavens
6th-level Shaman (Astrologer) feature
Your connection to Celestial Spirits draws you upward from the ground. You walk 1-inch off the ground and therefore do not leave tracks. You can use this ability to walk over liquids and dangerous surfaces without touching the ground.
Celestial Jaunt
10th-level Shaman (Astrologer) feature
You call on celestial Spirits to twist space. When a Large or smaller creature fails its save against Totemic Assault, you can forgo its normal damage and effects to instead teleport it to an unoccupied, flat space you can see within 30 feet.
You can use this feature a number of times equal to your Shaman Power Reservoir, and you regain all of your expended uses when you finish a long rest.
Radiant Burst
14th-level Shaman (Astrologer) feature
You can channel the full radiant might of the stars above. You learn the
Crown of Stars spell and it counts as a Shaman spell for you. You can cast it once between each long rest, at 7th-level without expending a spell slot.
You can also apply two Constellation effects from Totemic Radiance to a creature when it fails its saving throw against Totemic Assault.