Arcane Transformation
5th Edition
You endow yourself with endurance and martial prowess fueled by magic. Until the spell ends, you can't cast Spells or manifest psionics Powers, and you gain the following benefits:
- You gain 50 Temporary Hit Points. If any of these remain when the spell ends, they are lost.
- You have Advantage on Attack Rolls that you make with Simple and Martial Weapons.
- When you hit a target with a Weapon Attack, that target takes an extra 2d12 Force damage.
- You have Proficiency with all Armor, Shields, Simple Weapons, and Martial Weapons.
- You have Proficiency in Strength and Constitution Saving Throws.
- You can attack twice, instead of once, when you take the Attack Action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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2nd Edition
School
Alteration
Level
ANSWER
Range
ANSWER
Save
ANSWER
Duration
ANSWER
Components
V, S, M (A few hairs from a bull)
AoE
ANSWER
Casting Time
5th Edition
School
Alteration
Level
Wizard 6
Casting Time
1 Action
Range
Self
Components
V, S, M (A few hairs from a bull)
Duration
Concentration, Up to 10 Minutes
Pathfinder 2e
