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The Salamander

Every Plane contains life, and where there is life there contains the dichotomy of Weak and Strong. Those who will obey the rules, and those who will break it. Good and Evil. Sometimes, those who bend and break the laws of the world will try to infect and destroy the other planes. This is where the role of Salamander steps in.   They're a mythical warrior, one who safeguards the thin veil between Material Planes and The Feywild with the help of The Archfey, along with mortal allies who are drawn to them. With the abilities granted to them, it is their duty to come to the aid of The Material Plane or Feywild when one threatens to destroy the other.    They also defend other planes, but they are closest to The Feywild. There are other Planar Warriors who work closer to the other planes.   Being chosen as The Salamander is an act of destiny, and usually is fated and prophecized generations before it occurs, and they are usually a Dragonborn of some variety.

Qualifications

First: A Salamander must be born at a time when The Feywild is closest to The Material Plane. Second: They must have a tie to planar energy. Third: They must have a valiant and kind soul.

Appointment

Typically, The Salamander is found and instructed by a council of Planar Knights, but in modern years their power and population have been waning, leading most Salamander Candidates to be found by Fey instructors instead, which are still plentiful.

Duties

Aberrant fractures between the planes must be dealt with, along with any malicious entity that is within it. Furthermore, if anyone from the Material Plane attempts to cause havoc in another plane, they must be dealt with by The Salamander and their allies as well.

Benefits

Along with a magically enhanced lifespan, The Salamander is usually gifted with various different enchantments and powers with their station, ones that will assist them in their duties.

Accoutrements & Equipment

Upon completing training, or gaining approval from representatives of the Planes, The Salamander will receive The Planar Arms, an enchantment to a favored weapon that increases their abilities and strength considerably against planar creatures.

Grounds for Removal/Dismissal

A Salamander is only discharged upon their death, or if they actively and intentionally harm another plane with their actions.
Type
Magical, Honorific
Status
Destined
Creation
Titania's Blessing
Form of Address
Salamander
Alternative Naming
The Fire Drake, Feyknight
Source of Authority
The Magic Law
Length of Term
For Life

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