Chronicler
Command the Spotlight with Moxie and Trick Shots
Chroniclers are Rogues who understand that reputation is a weapon. They win fights with a grin, a perfectly-timed quip, and a bolt placed where the story demands—pinning a foe in place, blinding them for a beat, or sending panic through the line.
A Chronicler’s Signature Repeater is part trophy, part tool, part calling card—always named, always “improved,” and always ready for an encore when the moment turns cinematic. Their Moxie isn’t magic; it’s stagecraft: drawing eyes, breaking focus, and setting allies up for the clean strike.
You’ll find Chroniclers in courts and caravans, guildhalls and dockside taverns—anywhere secrets travel faster than coin. Some sell their talents as charming investigators or celebrated pamphleteers. Others run with whisper-networks and contract brokers, shaping what witnesses saw and what powerful people want remembered.
A Chronicler doesn’t just survive the night. They make sure everyone remembers it their way.
Level 3: Chronicler’s Swagger
Your confidence propels you into danger with impeccable timing. You gain a bonus to your initiative rolls equal to your Charisma modifier. In addition, you can use your Sneak Attack against a creature you hit with your Signature Repeater even if you don’t have Advantage on the attack roll, provided that you don’t have Disadvantage on the roll and no other creatures are within 5 feet of you or your target. All other rules for Sneak Attack still apply to you.Level 3: Moxie
You weaponize confidence, timing, and crowd control. You have a pool of Moxie equal to your Proficiency Bonus + your Charisma modifier (minimum 1). You regain one of your expended Moxie when you finish a Short Rest, and you regain all of them when you finish a Long Rest. Rapid Banter. As a Bonus Action, you can expend 1 Moxie and choose one creature within 30 feet of you that can hear you and understands at least one language. You make a Charisma skill check of your choice contested by the target’s Wisdom (Insight) check. On a failure, the target is Distracted until the start of its next turn, and you have Advantage on the next attack roll you make against it before the end of the current turn. Trick Bolt. Once per turn, immediately after you hit a creature with an attack using your Signature Repeater, you can expend 1 Moxie to twist the shot into a disabling flourish (no action required). Choose one of the below Trick Bolt effects. The target must make a saving throw, DC equals 8 plus your Dexterity modifier and Proficiency Bonus, or suffer the effects of the chosen Trick Bolt.- Pinning Bolt (Strength). On a failed save, the target has the Slowed condition until the start of your next turn.
- Flashpowder Bolt (Constitution). On a failed save, the target has the Blinded condition until the start of your next turn.
- Rattle Bolt (Wisdom). On a failed save, the target is Frightened of you until the start of your next turn.


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