Connie's Cottage

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Connie's Cottage is a Meta Hub World meant for storing my participation in WorldAnvil events as well as extant small slivers of worldbuilding that do not warrant an entire world.
The Painter by FeelingKoi / CottageOfConnie

Welcome to my Meta World!

Hey, I'm Connie, also known here under my username CottageOfConnie or my older alias that I still use for vtubing, FeelingKoi. I'm a 26 year old artist, worldbuilder, and in general hobbyist experimenter. I'm a big fan of process and trying everything myself at least once, and I like to try all different types of art styles or mediums, or just anything that I can imbue with my art.

This world (where you currently are) is my meta world. I'm using it to store blog-like articles and challenge articles for WorldAnvil and in the future small fanfiction alternative universes based around my mascot OC that do not warrant an entire world made for them.

If you're looking for my actual worldbuilding work (or you're nosy and just want to find other stuff by me to read) then you should check out one of my two active projects. I'm most often active around events (such as WorldAnvil Summer Camp or WorldEmber) although this a hobby for me and so some times other obligations can take centre stage.

Find me elsewhere on the web!

My Main Worldbuilding Projects

Dreamrealms

Dreamrealms is my baby and if you knew me as FeelingKoi you've most likely seen it. It's set mostly between two core realms, a fantasy-inspired by mostly grounded 'awake' realm and a candy-themed whimsical 'dream' realm. Living in the core of this multiverse is various brightly coloured and fun fantasy races and people. This world is very intensive on my ability to make and there's alot broken but I'll fix it up eventually!

Wyrmhart

Wyrmhart is a self-indulgent worldbuilding project based on D&D 5e and Daggerheart in equal measures. Started during WorldEmber 2025 as a way to worldbuild without the stress that usually arise when I'm trying to make things for an audience. It's currently a bit barebones but I'm eventually planning on doing a pixel-art style for it that hopefully be lightweight workload but with pretty results.

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