Treskallan

Seated in the middle of the Extrana Plains in the northern region of Cor'Aleth, Treskallan is an old and historic city which is currently under the rule of the Xarnahk Kingdom. Treskallan is a larger city with heavy connections to the gods Chauntea, Torm, Selune, and the Dead Three. The city has seen many wars, but none as destructive as the war within Treskallan itself.   The city is old and overpopulated, meaning much of the city has been build out and built up over time. Smaller homes have been demolished and been built up into multi level stone buildings leaving many small dwellings. Many of the lower levels were built up and connected to provide more space for buildings above, meaning you could walk for almost half a mile in some places without being outside. Lower levels in this town generally mean the poorest classes. Anyone with some coin to spare moves to the third or fourth levels where the streets and alleys get sun.   The town is built on a hill with a fortified castle in the middle, as featured in many cities. The higher you are on the hill, the better social class you are. You can be in the first or second levels on the hillside and still have a higher elevation than someone in the third or fourth levels in the main city.   Because the class system is so pronounced in Treskallan and because living in the lower city can feel so oppressive, many of Treskallan's citizens do whatever they can to find a means to elevate their status. This generally comes in three forms: religion, military, and crime. These all have strong hierarchical structures within Treskallan, so the path to progress is clear.   The military barracks is the most popular way to find some coin in the city. Many young people sign up to support their families. While within the city, the soldiers must live at home and spend their own coin on food. If they are deployed, however, the kingdom provides their meal and drinks. This drives many soldiers to seek out wars and not resist when they are sent away. Their salaries are brought to their homes weekly if they have family in Treskallan. Over 15% of Xarnahk's army comes from Treskallan. They make sure that the ideology of military service is stressed hard. Xarnahk military campaigns returning home first get a victory parade in Treskallan before heading to the capital city of Jatta for another.   The city's vast network of tunnels and alleyways also allow for the growth of clandestine networks seeking to grow their influence through malevolent means as well. Criminal networks have woven their way into the lower city here. Many businesses are somehow involved either through extortion, illegal deals, or even owned by the members themselves to gain leverage. This gives way to many occult worshippers of evil deities such as Bane, Bhaal, Myrkul, and Loviatar.   Treskallan as a result of its social classism is one of the hot spots in Cor'Aleth for the worship of evil gods, especially in the lower city and outside the city walls in the villages. When life is cheap, the struggling will do anything to survive. Many find themselves praying in secret for the murder or suffering of the upper class citizens of Treskallan. Their dark thoughts shared only among trusted friends grows quickly from words to actions. Shortly after, secret temples to Loviatar arise underground in the lower city. The people flock to the Dark Maiden's service seeking a way to change their fate. They begin to inflict pain upon themselves and one another in worship. This seems counter-productive but this time the decision to suffer is their own, which gives them power over their oppressors. Through the dark priestess known only as Enavia, the Church of Loviatar grows in the shadows beneath this city.   The same goes for the dead three: Bane, Bhaal and Myrkul, though their followers act more as a handful of organized crime syndicates than the religious zealots that Loviatar creates. Truly this city could erupt at any moment into all out war between its nobility and commoners. The ones who worry most about this are its middle class, who could potentially fall a victim to  either side, though the longer the unrest grows, the more their allegiance sways toward the nobility.
Type
City