Tinker
Magic of creation, created by Ptah god of craftspeople
Magical effects
The Magical effects of Tinker are complex and not fully understood. The magic appears to have the capability to both imbue and strengthen objects with magical energy, this is simple, with well documented effects. Boots that are tinkered with make their user move faster, or sometime even fly. The less documented effect is in the creation of objects. This effect can only be used by someone who crafts objects, such as a smith. When they use their magic during this creation projects they are able to create magical designs, and the objects are of exceptional quality.Offensive
Tinker has a very low capacity for attack, as it is primarily used in a practical sense. The weapons are quite powerful, but are often not enough to counter a magic user of equal power to the Tinkerer.Defensive
Again in a defensive capacity tinker is better, but still fairly weak. The armor created by a tinkerer can repel spells, but alone is less than any other magic user of equal strength.Practical
Tinker is the most powerfull of the practical abilities, it's capacity for creation is simply more valuable than any other ability. In almost every capacity it's imuing can be used, but for armor and weapons especially, Tinker excells. The applications are theoretically limitless.Effects on user
Resevoir
Tinker pulls from the user's reservoir of physical strength, as such the user will become progressively more and more fatigued until eventually falling asleep. As such those with greater physical strength will be able to maintain this magic for longer. Note that when the user's reservoir runs out the original effects of the magic do not dissipate.Overuse
It is harder to overuse Tinker as opposed to other magics, as it affects the physical form, the bodies natural response will often kick in. Through the use of spells or chemicals however, there have been experiments into the effects of long-term use. These effects are quite similar to rapid sleep deprevition and eventually result in death.Global effects
Flora
Species of flora are largely unaffected due to tinker, with a few species of fungi being artificially created.Fauna
In regions with high concentration of Tinkerers you will often find a large number of artifically designed lifeforms. There is debate around whether or not they can be considered strictly "life" as they often lack one or more of the classifying traits of life. Most of these creatures appear in the form of either common household pets or massive weapons of war, as that is where the highest demand is.Cultural
Local
Local regions with large numbers of Tinkerers are some of the wealthiest. There is a high demand for the objects they can produce, and as such they end up being sold for high prices. In these regions there is often a high concentration of these magic items as well. Additionally, due to their capacity for creation and lack of other practical magical abilities, the tinkerers will often rely on the use of technology to replace magic.Global
Globally there is a high reliance tinkerers for military efforts. There are those who will choose out of a moral standpoint to avoid getting involved in these conflicts, but those who do will experience significantly greater wealth and thus make up the vast majority. Those who are particullarly creative in their methods of warfare often are promoted to high ranking military positions.
Magical Patron: Ptah
User: Tinkerer or Artificer
Region: 9th circle
User: Tinkerer or Artificer
Region: 9th circle
- Offense: 3/10
- Defense: 5/10
- Practical 10/10

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