Necromancy

Magic of life and death, created by the Reaper of Souls

Magical effects

Necromancy affects the forces that create life and death and is capable of bending them to the users will. This effect manifests in a variety of ways, but most can be sorted into either reanimation or healing. Reanimation affects those that are already dead and uses a Necromancers life to puppeteer them. Healing uses the same life to mend the wounds of the living or even tether the should back to a newly dead.

Offensive

In offensive capability necromancy is primarily used to create armies of the undead. This is regarded as the more practical application and is more frequently used. However, should a user find themselves without dead it is also possible to manipulate the form of the living. The amount of damage per amount of life used is not as useful as reanimation though and is less used.

Defensive

Necromancy has little in the way of defensive application, when attempting to defend an attack head on from any other magic user of equal power, the Necromancer will surely loose. Thus, Necromancers favor tactics involving dodging and striking first choosing not to rely on magic for defense.

Practical

Necromancy is one of the most widely used practical magic. There is high demand for their healing abilities, especially among the upper class. When acting within enough time and with enough power a Healer has been known to be capable of reversing death itself. This is more often done in a group however, as the burden on the life is enormous.

Effects on user

Reservoir

The reservoir used by a Necromancer is referred to as "The Soul" or "Lifeforce." It is widely speculated that this is the force which allows all sapient life free will, but not much is known about this force. It seems that the ability grows proportionally over time, as one lives longer they gain more life.

Overuse

Given that the power increases over time, rapid aging occurs to create more power. So, if a Necromancer uses too much power, they will find themselves with years taken off of their lives.

Liches

Given that there is the capacity to manipulate life, there was bound to be those who steal it. As such liches formed within the 6th circle, those who stole life from others and used to lengthen their lifespan. These were some of the most powerful Necromancer and resulted in heavy regulations of Necromancy to this day.

Global effects

Flora

Common flora in regions with high numbers of necromancers often possess intense poisons or potent salves. Essentially due to the intense amount of energy that Necromancy produces the plants develop an intense relation to life and death.

Fauna

Fauna in the regions with large amounts of Necromancy will often be seen in skeleton or zombified form. This macabre menagerie is theorized to be the byproduct of a necromancer who used a form of healing magic to bring back injured animals, they developed the ability to reproduce and became a new species.

Cultural

Local

Generally, in the local regions surrounding necromancy there is a clash of culture. Holdouts of those who support Lichdom both metaphorically and litterally battle against the more globally accepted anti-lich regions. Additional features include increased life expectancy, likely due to the abundance of healers.

Global

Globally necromancy has several different affects. Firstly, wars around the globe have long been fought by reanimated dead on the front lines. Often, living units are specialists or commanders no longer needing to die in the hundreds on the front lines. Another affect is that life expectancy is higher, especially in the upper classes, due to the abundance of low cost healing. As a side note, due to the abundance of liches in the past before more stringent regulation, there is some prejudice against reanimators (which is odd, because lich magic actually relates more to healing.)
Magical Patron: Reaper of Souls
  Users: Necromancer or Healers
  Region: 6th circle
  • Offense: 8/10
  • Deffense 1/10
  • Practical: 7/10

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