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Flux

You summon an orb of darkness at a point within 30 feet of yourself. You may either choose to detonate it instantly, or have it go underground. If you send it underground you may expend your bonus action to move it up to 30 more feet and detonate it if you wish. When the orb detonates, creatures within 15 feet of it must make Dexterity saving throws, taking 3d8 necrotic damage on a failed save or half on a success. If the orb goes underground instead of exploding instantly, it deals an additional 1d8 damage.   At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

Effect

Summon an orb of necrotic energy.

Side/Secondary Effects

If the orb goes underground instead of exploding instantly, it deals extra damage as a mine type of device.

Manifestation

A sickly green and black orb.

Source

Darkness and Abyss
Related Deity/Higher Power
Related Organizations
Gestures & Ritual
One hand circles another to summon the orb.
Related Discipline
Circle of Darkness
Related School
Evocation
Effect Duration
instantaneous once detonated, but can last up to a minute with concerntration
Effect Casting Time
1 Action
Range
30 ft
Level
2

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