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Chromatic Spray

You hold up your open hand and a spray of energy shoots forth from your palm. You choose acid, cold, fire, lightning, poison, or thunder for the type of spray you create. Each creature in a 30-foot cone must make a Dexterity saving throw. A creature takes 5d6 damage of the type you chose on a failed save, or half as much damage on a successful one.   At Higher Levels. When you cast this spell using a spell slot of 4th or higher, the damage increases by 2d6 for each slot level above 3rd.

Effect

A spray of either acid, cold, fire, lightning, poison or thunder will come out the hand of the caster.

Manifestation

Depends on the spray choice.

Discovery

This spell was developed by Edlin Wellmore.
Related Organizations
Material Components
A diamond worth at least 150 g
Gestures & Ritual
Holding up and opening your hand, while reciting the incantation.
Related School
Evocation
Related Element
Depends on spray choice
Effect Duration
Instantaneous
Effect Casting Time
1 action
Range
Self (30 ft cone)
Level
3
Applied Restriction
A wizard spell

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