Troplesidan AKA "Mars"

Troplesidan

Street Name: Mars
Other Names: Red Mars, Redline, March, Long March, Iron Wake, Crimson, Marathon
Classification: Combat Stimulant / CNS Performance Enhancer / Pain Suppression Narcotic
Origin: Earth (late WWIII research), perfected on Mars


Troplesidan is arguably the most famous combat drug in Human history.

For nearly eight centuries soldiers, mercenaries, athletes, criminals, explorers, pornographic actors, prostitutes, and desperate people have used Mars to push themselves beyond normal human limits.

Unlike Hercules, which floods the body with raw power, Mars attacks the problem from a different direction.

Slightly weaker than Hercules (Arilacalcioctacog), Mars has similar effects as amphetamines, but not the addiction problems of legacy drugs.

It convinces the brain that limitations are optional.

Pain becomes background noise.

Fatigue becomes irrelevant.

Fear becomes manageable.

For a few hours, users can continue functioning despite injuries that would normally incapacitate them.

The bill comes due later.


Origins

Original Development

Year: 2261 CE

Created during the final aftermath of World War III.

The original research goal was simple:

Create a combat pharmaceutical that allows soldiers to continue fighting despite injury.

The first formulations were unreliable and often killed users through overheating, organ failure, or catastrophic neurological damage.

After Mars was colonized, researchers revisited the concept.

The modern version emerged from: Cerberus Military Biotechnics

Location: Valles Marineris Defense Research Arcology

Year: 2398 CE

The Martian reformulation proved vastly safer.

The military adopted it almost immediately.

The name Troplesidan never caught on.

The nickname "Mars" did.


How It Works

Mars is both a stimulant and a perception modifier.

It acts on several systems simultaneously:

Pain processing centers

Fatigue pathways

Threat assessment systems

Motor control circuits

Attention and focus mechanisms

The result is a user who remains:

alert

focused

functional

despite substantial injury

Mars does not eliminate pain.

It deprioritizes it.

The pain is still there.

The brain simply stops caring.


Effects

Primary Effects

pain suppression

fatigue suppression

enhanced focus

improved reaction time

reduced fear response

improved task fixation

Secondary Effects

confidence

increased determination

emotional flattening

aggression in some users

Most users describe the experience as: "I know I'm injured. I just don't care."


Military Usage

Modern military issue remains extremely restricted.

Mars is typically reserved for:

special operations

boarding teams

power armor units

emergency survival situations

Most military personnel never receive unrestricted access.

Instead:

power armor personal AIs

combat medics

commanders

control deployment.

This is exactly why Asteria now controls Aditi "Adi" Nizhóní Peshlakai's supply.


Duration

Onset

Injector: 5–15 seconds

Inhaled: 20–60 seconds

Oral: 10–20 minutes

Peak Effect: 10–30 minutes

Duration

4–6 hours

After Effects

12–72 hours

Dosage

Standard Combat Dose: 50 mg

Heavy Combat Dose: 75 mg

Emergency Survival Dose: 100 mg

Anything beyond 100 mg is generally considered unsafe.


Cost

Military Grade: Not commercially available

Medical Emergency Dose: 75–150 credits

Black Market Dose: 2,000–3,000 credits

Price depends heavily on purity.


Withdrawal

This is where Mars earns its reputation.

The crash is infamous.

Common Symptoms:

migraine

photophobia

nausea

dehydration

exhaustion

depression

The migraines are particularly feared.

Some users experience:

temporary visual impairment

temporary blindness

visual distortions

These symptoms may last: 24–72 hours

"Mars always collects."
— Common veteran saying

Why Athletes Love It

The drug became enormously popular in underground athletics.

Users can:

ignore pain

train through injuries

push harder

recover psychologically faster

Most legitimate sports organizations test aggressively for Troplesidan.

Many still fail to catch it.


Sexual Use

Mars unexpectedly became popular as a sex drug and is widely abused in pornography.

The reasons are obvious:

Pain suppression

endurance

fatigue reduction

increased confidence

This resulted in combinations like: Mars Stiffy (Mars + Gadoestriquinil)

One of the most common combinations in human space. This combination is widely used in the illegal (on Mars and its territories) and underground pornography industry.


Party Abuse

Mars appears in:

club aerosol systems

party cocktails

IVR enhancement packages

illegal endurance competitions

These uses are generally frowned upon by medical professionals.

For good reason.

Users frequently overexert themselves without realizing it.


Brothels and IVR Dens

Certain establishments offer:

Mars-enhanced experiences

Usually marketed as:

all-night sessions

marathon packages

extreme endurance encounters

Medical professionals hate this.


Adi's History With Mars

Colonial Marine Use

Adi first encountered Mars during her Myrmidon training pipeline.

Specifically:

advanced survival exercises

extended combat simulations

high-casualty tactical drills

The drug was issued under medical supervision.

Adi hated it immediately.

Not during the experience.

Afterward.

The migraines left a lasting impression.

Freelance Mercenary Use

After leaving the Marines, Adi used Mars several times during particularly dangerous jobs.

Most notably:

contracts where she expected prolonged combat

operations where extraction might be delayed

situations where survival outweighed comfort

Each use reinforced her dislike of the drug.

She considers it useful.

She also considers it miserable.

Why Asteria Controls It Now

Before Kane's upgrades: Adi could administer Mars manually.

After Kane's upgrades: Asteria lives inside the same body.

Asteria has access to:

vital signs

metabolic status

injury data

nanite telemetry

cardiovascular output

As a result, Asteria can determine when Mars is genuinely necessary.

Adi no longer gets to make emotional decisions regarding combat stimulants.

This arrangement annoys her.

Asteria is unsympathetic.

Mars and the New Adi

Pre-upgrade Adi used Mars primarily to compensate for human limitations.

Post-upgrade Adi is no longer operating anywhere near baseline human capability.

She possesses:

advanced cardiovascular systems

lung enhancements

nanites

nucleobots

NARs

subdermal armor

enhanced metabolism

power armor support

CCN integration

Asteria

For someone like Adi, Mars no longer functions primarily as a stimulant.

Instead, it becomes a force multiplier.

Effects on Upgraded Adi

Near-total pain irrelevance

Exceptional combat focus

Enhanced tolerance to traumatic injuries

Improved synchronization with armor systems

Increased willingness to continue fighting when others would withdraw

The danger is psychological.

Mars amplifies her tendency to push beyond safe limits.

Asteria's greatest challenge is not deciding when to administer Mars.

It's deciding when to stop Adi after Mars has already done its job.


Reputation

Among soldiers: "The Red March."

Among mercenaries: "Four borrowed hours."

Among medics: "The drug that creates tomorrow's patient."

Among veterans: "The best thing you'll ever regret taking."

And among people who have survived both combat and the withdrawal: "Mars gets you through the fight. Then it makes sure you remember every second of it afterward."

Item type
Drug / Narcotic / Medicine
Rarity

Common

Base Price
75 - 150 credits

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