Healing Prayer
There are two primary kinds Divine Healing, this is the first one. (As a note to myself, the other is temporal)
The simplest of healing spells performed by a devotee of a good god does its job by speeding up the natural healing and using divine energy to aid the process.
As the body takes a lot of energy to heal (as many who've had to recover from sickness or injury can attest), the prayer spell is technically one of the least efficient. It is also the easiest, as it only requires an individual of genuine faith in a god.
A basic prayer spell cannot undo damage done, and cannot restore to a previous state. It is forward-only healing. Evidence of a break may remain, for instance. As scars are not always made worse by external factors, but they can be, they are often reduced by this kind of magic. (No scabs to pick, no stitches to pull, no scars to find.)
It cannot restore that which the body cannot heal on its own. A severed spinal cord is a severed spinal cord. A removed limb is a removed limb. (Unless you've got the amputated limb, cos reattaching is possible, though difficult, and requires a skilled Priest.)
Sickness can only be healed this way if the patient was going to get better on their own. In those circumstances, damages from the illness (any organ damage; swelling; weakness, etc.) is reduced or removed and the person usually feels immensely better. (It is imperative that extra-sick-sickies are kept in bed for a bit longer.)
The spell is often cast upon an entire person, but one can target an injury if they wish to focus the energy on it. Depending on the faith and ability of the cleric and the amount of damage done and how ready it is to start healing (a set bone heals better than an unset one, and might even screw up if the patient's bone wasn't going to get into place on its own) (Undoing damage is a completely different kind of healing, and that is the cat's.)
The simplest of healing spells performed by a devotee of a good god does its job by speeding up the natural healing and using divine energy to aid the process.
As the body takes a lot of energy to heal (as many who've had to recover from sickness or injury can attest), the prayer spell is technically one of the least efficient. It is also the easiest, as it only requires an individual of genuine faith in a god.
A basic prayer spell cannot undo damage done, and cannot restore to a previous state. It is forward-only healing. Evidence of a break may remain, for instance. As scars are not always made worse by external factors, but they can be, they are often reduced by this kind of magic. (No scabs to pick, no stitches to pull, no scars to find.)
It cannot restore that which the body cannot heal on its own. A severed spinal cord is a severed spinal cord. A removed limb is a removed limb. (Unless you've got the amputated limb, cos reattaching is possible, though difficult, and requires a skilled Priest.)
Sickness can only be healed this way if the patient was going to get better on their own. In those circumstances, damages from the illness (any organ damage; swelling; weakness, etc.) is reduced or removed and the person usually feels immensely better. (It is imperative that extra-sick-sickies are kept in bed for a bit longer.)
The spell is often cast upon an entire person, but one can target an injury if they wish to focus the energy on it. Depending on the faith and ability of the cleric and the amount of damage done and how ready it is to start healing (a set bone heals better than an unset one, and might even screw up if the patient's bone wasn't going to get into place on its own) (Undoing damage is a completely different kind of healing, and that is the cat's.)
Effect
Restores physical condition that has been altered by weakly magical or non-magical means by accelerating the natural healing process.
Side/Secondary Effects
Can do more harm than good, if the person is not in good enough condition to heal a wound.
Manifestation
The casting is usually spoken until intermediate levels have been reached; a glowing light appears to touch the site of injury, going into skin if necessary, and mending it together or replacing the removed pieces.
Source
A god's power as channeled by their devotee

Comments