Epadrazzil


Climate/Terrain: Any
Alignment: TN
Organization: Solitary
Activity Cycle: Any
Intelligence: Semi (2-4)
Treasure: Nil
Diet: Omnivore
# Appearing: 1
XP Value: 350
Mvmt: 12
Size: 6 1/2 ft+
Morale: Steady (11-12)
Spoken Languages and Dialects

Hit Dice


4+1

Base THAC0:

17

PSP(Chi)


Armor Class


3

Magic Resistance: Nil

Armor Notes: Regeneration, Immune to Sleep, Charm, and mind-related spells.

Number of Attacks


2

Attack Forms

TypeTHAC0DamageSFEffect
Hit17d42Paralysis

The epadrazzil is a scaled, apelike creature with unusually long arms. The skin is brownish-grey, and the creature appears to have some reptilian origins. The epadrazzil is a conjured guardian from a two-dimensional plane of existence. Only a high-level mage has the ability to summon this creature to do his bidding. To do so, the magic-user must create a special painting in the room whose contents the mage wishes the creature to guard. The painting must be an exact mirror image of the room. The epadrazzil is confined to this painting unless its services are required. Any creature other than the epadrazzil's master that tampers with the contents of the room summons the creature from the painting. The creature immediately attacks to capture the intruder. The epadrazzil's great speed allows it to surprise 66% of the time.

Combat

An epadrazzil initially attacks a single opponent with both its attacks, seeking to entrap the creature in its painting. If the initial opponent is not captured, it attempts to paralyze multiple opponents before seeking to entrap another victim.

Entrapment: It an epadrazzil hits the same opponent with both claw attacks in a single round, it may immediately make a grapple check without provoking attacks of opportunity. If the check succeeds, the victim is carried into the painting and is placed in a state of suspended animation unless its succeeds on a Constitution check. This functions as the Temporal Stasis spell, except the victim can also be released by destroying the painting.

Any victim hit by both attacks is grasped, picked up, and carried into the painting to remain in stasis until released. The victim can be released by a Dispel Magic spell, a Rod of Cancellation or by destroying the painting (AC 9; hp 20; half-damage from weapon type). The latter results in the release of the epadrazzil from its bondage; it then returns to its own plane. The epadrazzil can regenerate 2 hp per round that it remains in the painting. All attacks on the creature while it is in the painting only damage the painting - not the epadrazzil. The epadrazzil continues to attack the intruders until it is slain or until the room is cleared. It is semi-intelligent and is immune to sleep, charm and other mind-affecting spells.

Painted Camouflage: While within its painting, an epadrazzil appears to be nothing more than pigment on canvas. An Observation check is required to notice that the epadrazzil is actually a creature.

Painting: The epadrazzil is bound to a special painting created as part of the ritual used to call it. The painting is an exact mirror image of the room in which it hangs. Should any creature other than the spellcaster who bound the epadrazzil (or other designated creatures) enter the room, the epadrazzil immediately appears and attacks. The epadrazzil retreats into the painting once the room is cleared of any unauthorized creatures. While within the painting, the epadrazzil cannot be harmed. If the painting is destroyed, the epadrazzil returns to its home plane and does not return.

Paralysis: A creature hit by an epadrazzil's claw attack must succeed on a Save vs. Paralyzation save or be paralyzed for 2d4 rounds rounds.

Regenration: An epadrazzil has fast healing 2 while within its painting.

A successful Spellcraft check reveals that destroying the painting returns the epadrazzil to its home plane and releases any entrapped characters.


Epadrazzil


Climate/Terrain: Any
Alignment: TN
Organization: Solitary
Activity Cycle: Any
Intelligence: Semi (2-4)
Treasure: Nil
Diet: Omnivore
# Appearing: 1
XP Value: 350
Mvmt: 12
Size: 6 1/2 ft+
Morale: Steady (11-12)
Spoken Languages and Dialects

Hit Dice


4+1

Base THAC0:

17

PSP(Chi)


Armor Class


3

Magic Resistance: Nil

Armor Notes: Regeneration, Immune to Sleep, Charm, and mind-related spells.

Number of Attacks


2

Attack Forms

Martial Art Style(s):
TypeTHAC0DamageSFEffect
Hit17d42Paralysis

Spells and Psionics:

Disciplines: | mTHACO | mAC

 
Campaign Notes:

Associates:

NPCs, followers, pets, mounts, etc.