THE HEARTHSREST COMPANION

Being a Complete & Honest Guide to the Southern Route

From Portus Meridiani to Neb-Khet

Compiled by Peregrina Bucklewick Saltmarsh, Licensed Factotum of the Bureau,
who has made the crossing eleven times and would do it again tomorrow

 Seventh Edition, Revised and Enlarged 1198 A.P.

A WORD FROM YOUR GUIDE

You are holding this book because you are either about to make the southern crossing, have already made it and wish you had known a few things beforehand, or are sitting in a comfortable chair in Nova Romae reading about somewhere you have not yet been. I have written it to be useful to all three of you, though I confess the second type has my particular sympathy.

 The southern route, from the Roman coast at Portus Meridiani, west to Brinhaven, south to Hearthsrest, east to Neb-Khet, is the most extraordinary journey a person can make in this world. It connects four different civilisations across open ocean. It takes the better part of three months. It will disarrange your assumptions about food, architecture, religion, personal space, and what constitutes a reasonable hour to conduct commerce. It will very probably be the best thing you have ever done.

 This guide covers the three major stops along the route: Brinhaven (our home, and I am biased, and I do not apologise for this), Hearthsrest (the free port, the great neutral ground, the most cosmopolitan place in the known world), and Neb-Khet (the Place Where the World Arrives, and it is correctly named). I have also included what I can usefully say about Khenet-Ura, which most of you will not be permitted to visit but which you should know exists.

 A note on my rating system. I use five stars, as any sensible guide does. I am a halfling and I rate food on the same scale as architecture and history, because food is at least as important as architecture and history and considerably more important than most of the history. If you disagree with this, the guide will still be useful to you. You will simply not understand why I have given Brinhaven's Brin-Sula night market four and a half stars while the Merchant Council Hall receives three.

"The southern crossing is thirty days of open ocean followed by the best meal of your life. This is not a coincidence. Hunger is the finest seasoning, and nothing makes you hungry like thirty days of salt fish."
— P.B. Saltmarsh, personal journal, 1171 A.P.

Practical matters: all prices in this guide are given in Imperial sesterce equivalents unless otherwise noted. Halfling currency (the groat and the crown) is accepted everywhere on the route. Roman aurei are welcome. Whatever you are carrying from the orcish territories, leave it at home. Giants do not use currency and attempting to establish equivalencies is inadvisable.

 One last thing. The halflings you will meet along this route, the pilots, the harbour masters, the traders, the innkeepers, are not performing hospitality. They are providing it, which is a different thing and a distinction you should understand before you arrive. You are welcome here because welcoming you is how we live, not because we have put on a performance for your benefit. Treat the food with respect. Mind your manners at the dock. Tip fairly. You will find everything else follows from those three things.

Safe sailing and hearty eating,

Peregrina Bucklewick Saltmarsh

Brinhaven, Brin-Sula, 1198 A.P.


THE ROUTE AT A GLANCE

Before the detail: here is what you need to know about each stop, in brief.

DESTINATIONRATINGIN BRIEF
Brinhaven★★★★★The best harbour in the archipelago. Go to Brin-Sula. Eat everything.
Hearthsrest★★★★★The best harbour in the world. The Night Market alone justifies the crossing.
Neb-Khet★★★★☆Magnificent and slightly bewildering. The food repays the effort. Dress modestly.
Khenet-Ura★★★★★Closed to most visitors. Worth knowing about regardless. Will change you if you get in.
The Crossing★★★★☆Thirty days of open ocean. Bracing. Use a halfling weather-reader. Do not use anyone else.

PART ONE: BRINHAVEN

The Hearthstone Isles -- Home Port

Brinhaven will surprise you. This is the one prediction I am prepared to make without qualification about any traveller of any background. Romans arrive expecting an impressive harbour city and find something more interesting: a city that is entirely comfortable with itself, that requires nothing from you except basic courtesy, and that has spent two hundred years getting very good at making visitors feel at home without making a fuss about it.

 The city organises itself around its bay. Two shores, north and south, connected by a seven-minute ferry that costs one copper and runs all hours. This is the key to Brinhaven: business on the north shore (Brin-Mere), living on the south (Brin-Sula). You will conduct your commercial affairs on the north and then cross the bay to eat and sleep and, if you have chosen your tavern correctly, to be very comfortable indeed.

Getting There

Portus Meridiani, on the Roman coast, is the departure point. The crossing to Brinhaven takes one day's sail in good conditions, which Brinhaven's pilots can arrange. Book passage with a licensed halfling pilot; this is not optional and is not me being tribal about it. The approaches to Brinhaven Bay are navigable by someone who has memorised them across multiple generations of family knowledge. A Roman captain working from a chart has a one-in-eight chance of a difficult encounter with the southern rocks. A halfling pilot has approximately zero. These are not equivalent options.

⚠ SAFETY NOTICE: Independent Navigation
The Brinhaven approaches are not well-charted. The Pilot's Guild operates a licensed service from Portus Meridiani. Do not attempt the approach without a Guild-certified pilot. The Guild's fees are regulated by the Merchant Council and are not negotiable downward, regardless of what anyone in the dockside taverns at Portus Meridiani tells you.
Where to Stay
Brin-Sula (South Shore) -- Recommended

Brin-Sula is where the taverns and inns concentrate, and it is where you should stay unless your business requires you to be on Brin-Mere at all hours. The inns on Brin-Sula run from the comfortable to the very good; the best are family-run establishments that have been receiving travellers for three or four generations and understand, in the accumulated practical way that families understand things, exactly what a person arriving off a ship actually needs.

 My particular recommendation is the Anchor and the Tide. Four generations, the same family. Clean rooms, fair prices, and a fish chowder that I have eaten in eleven southern crossings and have never once been disappointed by. If you are staying only one night and must choose between the fish chowder and any other dish on any other menu in Brinhaven, choose the fish chowder. I say this as a person who has eaten the other dishes.

 Brin-Mere (North Shore) -- Functional

The commercial houses on Brin-Mere offer accommodation of the practical sort: adequate rooms, competent meals, convenient access to the harbour authority and the warehouses. If your business requires you to be at the docks before dawn, stay on Brin-Mere. If it does not, cross to Brin-Sula and take the seven-minute ferry in the morning. You will be in a better mood for your negotiations.

What to Eat

Brinhaven's food is halfling cooking in its home environment, and if you have never encountered halfling cooking in its home environment you are in for a significant revision of your assumptions about what food is capable of being.

 The critical things to understand: portions are generous (halflings cook as if someone important might drop by unexpectedly and need feeding), everything that can be made from local fish will be made from local fish (and will be good), and the bread is always fresh because a halfling kitchen that lets bread go stale is a moral failure, not merely a culinary one.

 Unmissable
  • Fish chowder at the Anchor and the Tide. See above.
  • Smoked herring on fresh bread at the Brin-Sula market stalls. The smoking is done in the fishing villages and the bread is baked that morning and the combination is one of the simplest and most satisfying things available at any price point in the known world.
  • Brin-Sula Night Market. Operates after dark, when the commercial day is over and the social day begins. Street food from a dozen stalls, music from whoever has brought an instrument, and a social atmosphere that a Roman who is used to enclosed dining will find simultaneously alarming and delightful. Stand somewhere with a good view and eat things as they are handed to you.
 Very Missable
  • The 'Roman-style' establishments on Brin-Mere. These exist to accommodate Roman merchants who find halfling cooking unfamiliar, and they serve a version of Roman food that is technically accurate and entirely missing the point. You have come a long way; eat the local food.
  • Anything described as 'quick' at the commercial harbour. Quick means it has been sitting, and sitting food is the only thing a halfling cook is genuinely embarrassed by.
A Walking Tour of Brin-Sula

Brin-Sula rewards wandering rather than itinerary. The streets follow the harbour and the canals rather than any Roman grid, which means that every corner reveals something the map didn't suggest. The following is a loose suggestion rather than a mandatory route:

  • Begin at the Brin-Sula ferry landing. The canal-side walkway north of the landing has benches at intervals; whoever placed them knew exactly where a person arriving off the ferry would want to sit.
  • Follow the canal walkway east toward the fish market. This operates from dawn until the catch is sold, which on a good day means noon and on a bad day means three hours. If it is still running, buy something and eat it standing at the waterside. This is the correct way to eat it.
  • From the fish market, take any street uphill toward the Merchant Music Hall. Brinhaven has a tradition of public music that a Roman musicologist would find academically interesting and everyone else will find simply enjoyable. Performances are informal and ticketed at the door.
  • Return to the waterfront via the chandlers' quarter, which is where the marine supplies are and also, for reasons that have never been adequately explained to me, where several of the best pastry shops in Brinhaven have established themselves. This pairing works in practice if not in theory.
  • End at the Anchor and the Tide in time for the evening meal. They stop serving when they run out, and they run out more often than you would expect.
Practical Matters
Language

Common Halfling is spoken throughout Brinhaven, but do not be concerned: two hundred years of commerce has made most Brinhaven residents comfortable in Imperial Latin. The courtesy of attempting a few words of Halfling is noted and appreciated. The crucial phrase is:

"Meru an'shet" -- literally "the hearth is well-lit" -- a general greeting that expresses you have arrived in good faith and wish everyone present well. It will get you a warmer reception than the most correct Latin ever will.
Currency and Commerce

All major currencies accepted. The Merchant Council's exchange rate is posted at the Brin-Mere harbour office and is fair. The rates offered in dockside conversations are not always the same as the posted rates. Check the board first.

✓ LOCAL CUSTOM: The Watch-and-Serve Rule
Halfling customs officials and harbour masters will watch how you treat people before they decide how efficiently to process your paperwork. This is not formal policy. It is consistent practice. Be pleasant to the dock workers. Thank the ferry operator. You will find your clearance documents ready faster than your travelling companion who did not do these things.

INTERLUDE: THE SOUTHERN CROSSING

Thirty days of open ocean -- what to expect

The crossing from Brinhaven to Hearthsrest takes approximately thirty days under normal conditions. Normal conditions are not guaranteed, which is why you will have a halfling weather-reader aboard your vessel. The weather-reader is not decorative. They carry accumulated knowledge of the ocean's behaviour across generations of family experience, and when they tell you to adjust the sails or wait out a storm pattern, the correct response is to do so promptly.

 There is a sequence of experience that most first-time crossers report, and I include it here so you know it is coming and do not alarm yourself unnecessarily:

  • Days 1-3: Excitement. The ocean is visible in all directions. This is remarkable.
  • Days 4-10: The ocean is still visible in all directions. This is now simply a fact.
  • Days 11-20: You have discovered whether you are the sort of person who adjusts to open ocean travel (most people are) or the sort who does not (a minority who have the crew's sympathy and the weather-reader's remedies).
  • Days 21-28: Something remarkable happens. The horizon, which has been empty for three weeks, begins to feel like possibility rather than absence. Most travellers report this as one of the more unexpected experiences of the crossing.
  • Days 29-30: Hearthsrest appears. The crew has seen it hundreds of times and they still watch for it. So will you.
⚠ VERY IMPORTANT: Provisions
Your ship will be loaded with halfling village salt fish for the crossing. Eat it. I understand it is not what you are accustomed to. It is nutritionally complete, it keeps indefinitely, and refusing to eat it because it is unfamiliar will make you weak and make the weather-reader concerned, and a concerned weather-reader is a distracted weather-reader. The salt fish is your friend. Make peace with the salt fish.

PART TWO: HEARTHSREST

The Free Port -- Where Three Continents Meet

Hearthsrest was named by Merry Burrowfoot on first landing in 1031 A.P., when the crew had been at sea for sixteen days and someone said 'oh, thank the hearth' upon seeing land. This is the most accurate place-name in the known world. Hearthsrest is exactly what the name says: the place where you rest when the crossing has been long.

 It is a tropical island twelve kilometres long and eight wide. The harbour, on the northwestern shore, is sheltered by a volcanic ridge from the prevailing ocean winds in a way that the Pilot's Guild describes as the finest natural anchorage in the known world, and they have seen all of the other anchorages. The interior is fruit forest. Three freshwater streams run from the volcanic slopes to the harbour. Everything you need is here, which is not a coincidence -- the Permutatio placed the halflings in the world's most advantageous position, and Hearthsrest is what they built at the midpoint of the route they had always been meant to run.

 The Character of the Place

Hearthsrest has no cultural gravity. This is the most important thing to understand about it. Nova Romae is diverse because it is the centre of an empire and everyone present is operating within that empire's assumptions. Hearthsrest has no empire. Roman sailors, halfling merchants, tabaxi diplomats, and persons of classifications I have not been able to determine are all equally visitors, all equally operating on the island's own terms, all equally subject to the Harbour Authority's practical neutrality.

 The result is a social environment that exists nowhere else: not the diversity of incorporation, where different cultures are present but one is dominant, but the diversity of transit, where every culture is equally present and none is home. It is slightly disorienting for the first day and deeply comfortable thereafter.

 The Night Market

I want to address this first, before the harbour and the lodgings and everything else, because the Night Market is why you are here, in the sense that after you have experienced the Night Market you will understand retrospectively why the crossing was worth it.

 The Night Market operates every evening on the harbour-front, under awnings strung between the market posts that have been here since the island's second year of settlement. It is the product of three culinary traditions -- halfling, tabaxi, and Roman -- meeting in a place with tropical ingredients none of them had at home. Breadfruit prepared with tabaxi spice pastes. Halfling-style preserved fish served on flatbreads from a tradition that is neither halfling nor Roman and that I have been unable to trace to a specific origin. Things grilled over charcoal that I have eaten gratefully without asking what they were.

"The Night Market at Hearthsrest is the single most interesting eating experience in the known world. I stand by this assessment having eaten in eight countries over sixty years."
— G.C.P.S.A., Orbis Descriptio, 1200 A.P. (even the Roman scholar agrees with me on this one -- P.B.S.)
Unmissable Sights
The Harbour Itself

On a busy day the harbour contains two hundred vessels. On a calm night, it is lit by the running lights of anchored ships, the lanterns of the ferry-boats, and the harbour lighthouse on the northern headland, and the effect is one of the most beautiful things available to the human eye. This is not an exaggeration. I have seen it ten times and I have not stopped finding it beautiful.

 The Fruit Forest

The interior of the island is accessible by trail from the harbour. Half a day's walk brings you to the fruit forest's edge: breadfruit, mango, citrus varieties, and things whose names I know only in Halfling and the tabaxi dialect spoken in the port's southern quarter. The forest is not managed in the Roman sense -- no coppicing, no clear cutting -- but it is tended by the island's halfling residents in a way that is very difficult to distinguish from wild growth unless you know what you are looking for. What you are looking for is the absence of dead wood and the presence of young trees wherever an old one has fallen. It tends itself. The halflings simply help it along.

 The Pilot's Guild Hall

The building is unimpressive from the outside, which is the halfling approach to important buildings. Inside is the accumulated navigational knowledge of the southern crossing: charts, weather journals, current records, the personal logs of pilots going back to Merry Burrowfoot herself. Visitors may request access through the harbour office. Scholars and mariners are usually admitted; the curious without a stated purpose are admitted about half the time, depending on who is behind the desk.

 Very Missable

•         The 'authentic halfling village experience' offered by a man named Cotter who has a stall at the south end of the harbour. This is neither authentic nor a halfling village. Cotter has been operating this stall for fifteen years and has been asked to relocate it eleven times. The Harbour Authority's patience is not infinite.

•         Swimming in the harbour interior. The water is clear and the temptation is real. The Harbour Authority's position is that recreational swimming creates a navigation hazard. The Harbour Authority is correct. Swim at the northern beach, which is signposted and entirely pleasant.

Language & Greetings

At Hearthsrest you will encounter Common Halfling, Imperial Latin, and a trading pidgin that has developed organically from both, mixed with tabaxi words for goods that have no equivalent in either language. You need none of these specifically, because everyone at Hearthsrest speaks whatever you speak, but the following tabaxi greeting is worth knowing:

"Sek-ra, neb-shet" -- approximately "I see you, I am seen." A mutual acknowledgment that both parties are present and recognised. Tabaxi traders will be visibly pleased if you know this. It costs you nothing and gains you a great deal of goodwill.

PART THREE: NEB-KHET

The Place Where the World Arrives

Neb-Khet is the city the tabaxi built to contain the world's interest in Solarhet without allowing that interest to reach their sacred capital at Khenet-Ura. I mean this with complete respect: it is an extremely sensible piece of urban planning, and the tabaxi administrators who run it understand its function clearly and have no objection to that description.

 The trade city has been open to foreign visitors since 1030 A.P. It has 170 years of experience accommodating people from three different continents and has developed, during that time, a quality of welcome that is simultaneously efficient and genuine -- which is a combination that is harder to achieve than it appears.

 Arriving

The harbour at Neb-Khet is the most organised commercial port I have encountered anywhere on the known route. The harbour authority runs an efficient clearance system; have your trading documents ready and your declared cargo list complete. The tabaxi customs officials are not interested in your explanations. They are interested in your paperwork. Prepare good paperwork.

⚠ CRITICAL: Dress and Conduct
Neb-Khet is an open city but it is a tabaxi city. Dress modestly by the standards of your home culture, not the standards of a warm-climate port. Your shoulders should be covered. Your feet should be covered in the market districts. Remove your footwear when entering any building with a coloured stone threshold -- this is a religious marker, not an architectural detail, and ignoring it will not endear you to the establishment.
The Architecture

Nothing will have prepared you for it. The dominant form is the stepped pyramid -- not isolated ceremonial structures, as a Roman might expect, but the city's entire residential and commercial fabric. Terraces rising four to eight levels, each terrace planted with fruit trees and flowering vines that cascade over the edges. External stairways that also serve as social space. A roofscape that is, from any elevated position in the city, green rather than stone.

 The ground floors are commercial and communal: workshops, food stalls, the craftspeople who produce what the city requires. The coloured awnings -- stretched between buildings, suspended from poles above the avenues, draped across stall-fronts -- provide continuous shade at street level. The colours vary by district in ways that residents navigate by instinct. As a visitor, simply follow the awnings and you will eventually reach wherever you are going.

 The Foreign Quarter

The Foreign Quarter occupies the harbour's western end. It is not a ghetto -- foreign traders are not confined to it -- but it is where the permanent foreign residents concentrate and where the architecture has drifted furthest from pure tabaxi form under the influence of the people who have lived and worked there for generations. A Roman merchant house that has operated here for three generations has modified its building with a halfling-style covered walkway on the ground floor, tabaxi-style terrace planting on the upper levels, and a roof structure that is neither Roman nor tabaxi and that is, by any measure, an excellent solution to the problem of keeping a building comfortable in a tropical climate.

 The Halfling Merchant Council's Solarhet office is in the Foreign Quarter. It is a building of modest halfling scale. The traders who have worked in it confirm that it contains a remarkably complete archive of southern trade movements, weather patterns, and commercial information that is worth considerably more than the goods it describes. The tabaxi trade representative assigned to liaise with this office has a relationship with it that both parties describe as excellent and neither party describes as fully disclosed. I note this without drawing conclusions.

What to Eat

The food in Neb-Khet is the finest on the southern route. I say this as a halfling, which should tell you something, because halflings have opinions about food that we consider accurate and everyone else considers excessive. The city has been cooking for visitors from three continents for a hundred and seventy years and has learned what all of them want and developed ways of providing it using local ingredients that improve on what any of them had at home.

 Unmissable
  • Spiced flatbreads from the avenue stalls in the Merchants' Quarter. Made to order, filled with whatever is available that morning, cost one copper sesterce equivalent. The queue is always there for a reason.
  • Fish prepared with the tabaxi spice pastes that are unique to Neb-Khet. The city's position as a trade hub means its spice merchants have access to ingredients from across three continents, and the cooking reflects this. Ask what is in season.
  • The tea served at any of the harbour-side tea houses. Strong, slightly bitter, sweetened with a local honey that has a floral quality with no equivalent in Roman or halfling cooking. This is how the tabaxi merchants conduct negotiations, and if you are offered a cup during a commercial discussion, you are being offered goodwill. Accept it.
 Very Missable
  • The 'foreign food' establishments in the deeper streets of the Foreign Quarter. These exist for visitors who find tabaxi cuisine intimidating, and they serve approximations of Roman food that are neither good Roman food nor good tabaxi food. You have sailed fifteen days from Hearthsrest. Eat something you could not get at home.
  • Street food after dark in the harbour district. The stalls that operate late are serving the overnight dock crews, and the food is for people who need calories quickly, not for people who want a representative meal. Eat early.
 Tourist Traps & Common Mistakes
⚠ THE AMBER HOUSE
You will be approached, possibly more than once, by individuals offering to arrange a visit to Khenet-Ura -- the sacred capital -- through 'private channels.' These approaches originate through an establishment in the Merchants' Quarter called the Amber House. I cannot tell you with certainty what the Amber House is, but I can tell you that people who have paid for these arrangements have either gone to Khenet-Ura by legitimate means that were already available to them, or they have not gone at all and have been significantly lighter in the purse. The Amber House has been operating for at least thirty years. The tabaxi authorities are aware of it. Draw your own conclusions.
  • Do not attempt to sketch the interiors of any building with a coloured stone threshold. This is a significant breach of tabaxi custom and will result in your removal from the premises and a formal note on your trader's record.
  • Do not attempt to follow the awning-routes into the residential districts without a local guide. The districts are navigable to residents by a system of colour and architectural reference that visitors cannot decode. You will get lost and you will make people uncomfortable by your presence in spaces that are not arranged for visitors.
  • Do not ask the tabaxi priests about the Living Goddess's age. It is known, and it is a theologically complicated subject, and you do not have enough context for the conversation.
Basic Tabaxi for the Visitor

The tabaxi you encounter in Neb-Khet will speak workable Latin and, very frequently, Halfling. You are not required to speak tabaxi. The following courtesies are, however, noted and appreciated:

  • Ra-neb: 'Thank you' (literally 'the light returns'). Use after receiving a service or a meal.
  • Sek-ra: 'I see you' (a general acknowledgment). Use when entering a business or passing a trader you recognise.
  • Khet-shet: 'The water is still' (used as an expression of good weather, good fortune, and general contentment). Appropriate when someone asks how your crossing went.
  • Mer-ra: 'The home is blessed' (a farewell). The tabaxi will usually say this to you when you leave a shop; saying it back is correct and appreciated.
What You Cannot Visit: Khenet-Ura

I include this section because the question will occur to you and you deserve an honest answer. Khenet-Ura, the sacred capital of Solarhet, is approximately three days' journey north of Neb-Khet and is, under normal circumstances, closed to foreign visitors. The priesthood controls access and grants it selectively, on the basis of criteria that are not publicly stated. Certain Roman scholars and senior diplomatic figures have been admitted. Most traders have not. This is not a slight; it is simply the tabaxi position, which is that some things are not for general consumption.

 If you are admitted, you will encounter a city built entirely around the service of the Living Goddess -- a deity who is not a metaphor or a title but a specific individual who has ruled Solarhet for six hundred years and who is, by every account, exactly what the tabaxi say she is. The blue diamond above the temple catches light from every angle, at every hour, such that there is always a point of light visible from any position in the city. Whether this is engineering or theology or the physics of a large gem in a sunny climate is left as an exercise for the visitor.

"It was not the scale, though the scale is extraordinary. It was not the architecture, though the architecture is unlike anything else in the known world. It was the quality of being watched. Not by the priesthood, though the priesthood watches. By something larger."
— G.C.P.S.A., Orbis Descriptio, 1200 A.P.

If you are not admitted -- which is probable -- you will see the capital from the water on your approach to Neb-Khet if you are coming from the west: a city of stepped pyramids on a hillside, green with terrace planting, with the temple's blue point catching the sun at the highest point. This is, in fact, enough. It is the most beautiful city visible from a distance in the known world, and you are permitted to look at it from the sea as long as you like.


FINAL NOTES & FAREWELLS

 The Return Crossing

The crossing back to Brinhaven takes the same thirty days. It is different from the outbound crossing in a way that is difficult to predict beforehand: you will be a person who has been to Solarhet, which is not the same as a person who has not. The horizon that was empty and slightly alarming going south will be familiar going north. This is, most travellers report, a comfortable feeling. The salt fish is still the salt fish.

 One Thing I Have Not Said

I am a halfling, and this is a halfling guide, and I have written it from a halfling perspective, which means I have emphasized food and welcome and practical comfort because these are the things we know how to provide and the things we believe matter most.

 But I want to say, at the end, something I have been thinking for eleven crossings: the southern route is not primarily about the food, excellent though the food is. It is about the world being larger than you thought. The Roman who has never left the primary continent believes, at some level that is difficult to articulate, that the primary continent is the world and the rest is peripheral. The southern crossing cures this belief. Three different civilisations -- halfling, tabaxi, and the mixing of all three at Hearthsrest -- each with different assumptions about what a city is, what food is, what the divine is, what hospitality is. None of them wrong. All of them different. The world is very large and it is not organised around your assumptions about it. This is, I promise, good news. It means there is more of it to discover.

 Safe sailing. Hearty eating. Come home with good stories.

 

Peregrina Bucklewick Saltmarsh

Licensed Factotum, Bureau of Travellers' Affairs

Brindala Merchant Council


A working shanty of the Brindala merchant fleet

THE HEARTHSREST COMPANION

Seventh Edition · Brindala Merchant Council, Bureau of Travellers' Affairs · 1198 A.P.

Reproduction in whole or in part permitted with attribution to the Bureau. Pirated editions are known to contain errors. The Bureau is not responsible for outcomes arising from the use of pirated editions.



Cover image: by Mike Clement and Midjourney

Comments

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May 5, 2026 10:56 by Mike

Author's note: I'd love some help getting this article to look better than it does... but I'm still a very novice CSS coder, so if anyone has any suggestions they would be appreciated.

May 5, 2026 13:10 by Sparkles

I have absolutely no idea how to do anything in relation to CSS either -- but I do tend to use BBCode columns a lot. I find that they make my articles look more authentic. Hope this helps!

May 12, 2026 19:52 by Barbarossa Sparklebeard

This is impressive, and monsterous article - I am amazed that this is within the limits of the word count. But overall, this was an incredible article. Each place felt unique but also that it all felt like part of the same puzzle. I personally loved Brinhavn and Brin-Sula. But also loved the little things like "warnings" and "notices" of events. As well as precautions.   This was great! A+

Please check out my article for the Hitchhiker's Challenge The Gentleman's Guide To Rathen!
May 18, 2026 01:38 by Mike

Lord no, it's well over the word limit... but you know Halflings, they don't do things by halves. :-)