The Stable
This Guardian chooses to challenge adventurers in a couple of ways, can they keep a level head under pressure, can they show restraint and think things through, can they earn trust and keep it, in addition to just flat out trying to kill them.
Design
This Lair is a bit different from the others as it's not just a single area, first you enter a long hallway along that hallway are a series of doors a mix of sliding doors and dutch doors. There's a healthy mix of open, closed, locked, unlocked, and only open on the top. Each door leads to a small room with a closed door on the opposite side. Beyond the exterior doors is a sharp drop and a vast open area with a sea of lava that surrounds the building you're in. The sea is fed from lavafalls flowing down from vents in the ceiling as the room seems to extend off to the infinite in every direction
Entries
The long hallway has a staircase entrance at both ends
Sensory & Appearance
The smell of sulfur dominates this area of the complex. The heat coming off the lava stings your eyes a bit as they dry out a bit. The steady updraft from the super heated air blows by vertically.
Hazards & Traps
Don't fall in the lava. Seems obvious enough, may be harder to execute.
Special Properties
As a lair it affords the resident Guardian certain special abilities.
Architecture
This area of the complex is brightly lit and seemingly the cause of all the steam in the area above. Lava, lava flows along the edges of the pathways, braziers alight with dancing flames dot along the halls interspersed with statues.
Type
Lair
Parent Location
Environmental Effects
Lava flowing through the halls makes you long for stark chill of the level above as it's now sweltering. Not enough to do damage straight away but dehydration and heat exhaustion are major concerns if you linger in the area of the complex too long.
The major updraft over the lava sea increases a flight speed by 50%
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