Void Mages of the Vardan, the Voidclaimed are valued among their kin for their special connection to the Void of space.
Void mummification allows the Vardan to safely and respectfully transport the bodies of deceased loved ones, regardless of the local laws of their trade route stops, while also showing their respect to the memory of the dead.
The Caravan Lead is responsible for leading a Vardan trading Caravan, with full authority and final approval over all decisions, and represent their caravan on the Vardan Council.
To outsiders, Vardan marriages appear transactional, a simple arrangement built on business rather than romance. The truth is much more complex.
The Council Chief serves as chief facilitator for the Vardan Council, with considerable control over the scheduling and agenda for Council meetings - but not much else.
The Vardan Council - part government, part professional guild - is the unifying body of the Vardan traders, and comprised of a representative from each recognized and dues-paying caravan.
The Exiled are former Kin, stripped of their status for actions threatening the safety and well-being of the Vardan.
Members of the Vardan traders refer to themselves as Kin, a nod to the close working ties required to navigate both the dangers of the Void and the constant wars of others.
The smallest of all sophonts species, fae are flying insectoids known for their particularly strong natural attunement to the magical fields of Vazdimet and sizeable Imperium reserves at birth.
Dracoling are best known for their expressive body language and tough, leathery skin. Despite their reptilian appearance, dracoling are actually close genetic relatives of humans.
Afterlife Intelligences are souls of the dead who have agreed to remain on the mortal plane, soulbound within an object that they then control. AI are best known for their use within military spacecraft, but can be found almost anywhere.
The least magically-inclined of all sophonts, humans have developed their own strengths through stubborn persistence and lazy creativity. They are known for their tenacity and endurance.
Once human, and one of the first children born to the Mordena, Cathy Ekkirt now serves as a Blade after a disastrous encounter with Janikk's wildlife.
Originally a devout True Descendant of the Hydell Order, Devin Tark now flies as a Blade Dancer for the Mordena after a fateful encounter with their Security Council.
Skilled in the ancient arts of city growing, Jorrael dedicate themselves to the design, growth, and maintenance of the many Jannadael cities across Janikk. These talented and patient mages are vital to the entirety of Mordena infrastructure.
The ill-fated Starraze Rebellion stood in defiance of Fleet Admiral Valcore Sil's stranglehold over Confederation politics for three days. None have dared since.
Lead worldbuilder for Vazdimet Studios, encompassing the universe of Vazdimet and its ancient past, Fillimet, focusing on topics of life, strife, and consequences. I love exploring character motivations and their interactions with others and the world at large, so expect a lot of character-focused themes in my novels and stories. My favorite tropes focus around character growth, healing and adaptation, redemption and its inverse, found family, everyday life in the midst of chaos and struggle, and self discovery, so expect to see a lot of those in reading my work. Some tales are bright, some are dark, but all have their thread of hope throughout. For more details about me, check my extended profile: Morgan Biscup.
Secondhand Lions, The King's Speech, Ever After, Finding Dory, The Last Jedi, Red, The Hunt for Red October, Stardust
Criminal Minds, Bones, Last Week Tonight, The Witcher, Babylon 5, Firefly
Dr Emily Vair-Turnbull, Dani, William L. Shirer, Michio Kaku, Anne McCaffrey, Timothy Zahn, Dale Brown, Megan Derr, T Kingfisher, Glynn Stewart