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Sun's Gleam in Pathfinder 1e

Sun's Gleam


Name
Sun's Gleam
Discipline
Radiant Dawn
Type
Strike
Prerequisites
One Radiant Dawn Maneuver
Initiation_action
One attack + Radiant Dawn Maneuver (Strike)
Range
25 feet + 5 feet per 2 initiator levels
Target
Maneuver dependend
Descriptive_text
A Radiant Dawn disciple can choose to fire a ray of light as a ranged touch attack at a target within close range (25 feet + 5 feet per 2 initiator levels) in place of making a ranged weapon attack as part of initiating a strike from a maneuver the initiator could invest essence into. This does not require a free hand. The initiator can choose to use their Strength modifier in place of their Dexterity modifier when firing a ray in this fashion. The ray of light deals force damage equal to 1d6 plus the initiator’s initiation modifier on a hit, plus any effects of the strike (such as additional damage or conditions). The disciple may choose to deal nonlethal damage with this attack at no penalty. As Sun’s Gleam can only be used as substitutes for attacks granted by maneuvers, an initiator cannot channel uses of it through weapons with the conductive weapon special property, or similar abilities.
Deutscher_text
Du kannst einen Strahl abfeuern als Berührungsangriff auf Entfernung in naher Reichweite (25ft. + 5ft. Je 2 Initiatorstufen) als Ersatz für einen Angriff mit einer Fernkampfwaffe für jedes Schlag-Maneuver, wo du Essenz investieren kannst. Eine freie Hand wird dafür nicht benötigt. Du kannst entweder deinen Stärker oder deinen Geschicklichkeitsmodifikator für diesen Angriff nutzen. Der Strahl verursacht Energieschaden in Höhe von 1W6 plus dein Initiatorenmodifikators, plus sonstige Effekte des benutzten Schlag-Maneuvers. Du kannst dich dafür entscheiden, nichttödlichen Schaden mit dieser Art von Angriff ohne Malus zu verursachen.
Tags
Path of War - Maneuver,Language: German
IsShared
1

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