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Decree of Torment in Pathfinder 1e

Decree of Torment


Name
Decree of Torment
Discipline
Radiant Dawn
Type
Strike
Level
2
Initiation_action
1 standard action
Range
Melee or ranged attack
Target
One creature
Duration
Instantanteous (see text)
Descriptive_text
You strike with an akashic brand that imbalances a creature. Make an attack. If it hits, it deals weapon damage as normal and the target becomes branded with a number of akashic brands equal to your initiation modifier. These brands last for one minute or until otherwise consumed. When a creature attacks another creature that has been branded this way, they may remove one of the brands as a part of the attack to attempt a combat maneuver of their choice against the branded creature. Ranged attackers may not choose to grapple or move with the target if the combat maneuver would normally allow it (such as if using a bull rush), but may otherwise freely select combat maneuvers. When determining their combat maneuver bonus for this strike, creatures may use your initiator level in place of their base attack bonus, and may choose to use your initiation modifier in place of their Strength modifier. Each creature may remove only one brand per round. These combat maneuvers do not provoke an attack of opportunity.

Essence: Each point of essence invested into this strike lowers the branded creature’s CMD by 1 for a number of rounds equal to your initiation modifier.
Deutscher_text
Du schlägst mit einem Akasha-Brandmal zu, welches eine Kreatur ins Ungleichgewicht bringt. Wenn es trifft, verursachst du normalen Waffenschaden und das Ziel ist gebrandmarkt mit einer Anzahl an Akasha-Brandmalen, welcher deinem Initiatorenmodifikator entspricht. Diese Brandmale halten für eine Minute an oder solange, bis sie anderweitig aufgebraucht sind. Wenn jemand anderes diese Kreatur mit dem Brandzeichen angreift, darf sie eines davon entfernen und direkt ein Kampfmanöver ihrer Wahl auf die Kreatur ausführen. Fernkampfangriffe können in diesem Fall jedoch keinen Ringkampf auslösen, und auch keine anderen Kampfmanöver, welche die Position des Ziels ändern.
Für den KMB (Kampfmanöverbonus) können die Angreifer entweder deine Initiatorstufe als Wert für den Grundangriffsbonus und/oder deinen Initiatorenmodifikator, anstelle ihres Stärkebonusses.
Diese Kampfmanöver provozieren keine Gelegenheitsanfgriffe.

Essenz: Für jeden Essenzpunkt wird die KMV (Kampfmanöververteidigung) der gebrandmarkten Kreatur um 1 gesenkt für eine Rundenzahl entsprechend deines Initiatorenmodifikators.
Tags
Path of War - Maneuver,Language: German
IsShared
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