| Talent | Effect | Pre-reqs | Paths | Cost |
|---|---|---|---|---|
| Hit and Run | If Ready, this talent may be employed immediately after a melee combat in which you took part has been completely resolved. On a successful AGL test (+1 to the TN for each enemy engaged with you after the first), you may conduct a movement that is in every way similar to a Break Off action and must conform to all of its restrictions, with the exception that this is a Post Combat Ability. Note that this is not a movement action, so no reactions are triggered or take place. | AGL d10, Fast or Fly, AV4 or less | BM | 2 |
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!