Witch Time
9-level Transmutation
Casting Time: 1 action
Range/Area: Self
Components: Verbal, Somatic, Material
Materials: Uncommon magic item or greater (destroyed when used)
Duration: 2x proficiency bonus in rounds
Slipping and sliding through the liminal spaces, the magician dips into the sacred preserve of witches and gains power reserved only for the most powerful.
For the duration of the spell, ze can take up to 5 extra legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. Ze regains all spent legendary actions at the start of each of zis turns until the spell ends.
- Attack - make one weapon attack.
- Cantrip - cast a cantrip from the cantrips ze knows.
- Movement - move up to zis walking speed. Other creatures can still make opportunity attacks against zim while ze moves in this manner.
- Extra bonus action - take another bonus action.
- Cast a spell 1st to 3rd level (Costs 2 Actions) from among the spells ze knows using zis spell slots.
- Recover reaction (Costs 2 Actions) - gain one additional temporary reaction, which can be uses until the start of zis next turn.
- Use a class feature (Costs 2 Actions) that you can normally used by using an action.
- Cast a spell 4th to 6th level (Costs 3 Actions) from among the spells ze knows using zis spell slots.
- Cast a spell 7th to 9th level (Costs 4 Actions) from among the spells ze knows using zis spell slots.
At higher levels: For each spell slot above 9th, the magician gains an additional 1 legendary action
Available for: Eldritch Wonderland