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Swarm of Cranium Rats in Dungeons & Dragons 5e

Volo's Guide to Monsters, 5e, 2016

Swarm of Cranium Rats CR: 5

Medium beast, lawful evil
Armor Class: 12
Hit Points: 36 (8d8) 8d8
Speed: 30 ft

STR

9 -1

DEX

14 +2

CON

10 +0

INT

15 +2

WIS

11 +0

CHA

14 +2

Damage Resistances: Bludgeoning, Piercing, Slashing
Condition Immunities: Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses:

Darkvision 30 ft, Passive Perception 10

Languages: Telepathy 30 ft.
Challenge Rating: 5 ( 1800 XP)
Proficiency Bonus: +3

Innate Spellcasting (Psionics). The swarm's innate spellcasting ability is Intelligence (spell save DC 13). As long as it has more than half of its hit points, it can innately cast the following spells, requiring no components:

  • At will: Command, Comprehend Languages, Detect Thoughts
  • 1/day each: Confusion, Dominate Monster


Illumination. As a bonus action, the swarm can shed dim light from its brains in a 5-foot radius, increase the illumination to bright light in a 5 to 20-foot radius (and dim light for an additional number of feet equal to the chosen radius), or extinguish the light.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.

Telepathic Shroud. The swarm is immune to any effect that would sense its emotions or read its thoughts. as well as to all divination spells.

Actions

Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

Suggested Environments

Any climate; Underdark & urban terrain.


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