| Income | 0 |
| Income test | |
| 0 | |
| Accuracy | 0 |
| Communication | 0 |
| Constitution | 3 |
| Stamina | |
| Dexterity | 3 |
| Fighting | 3 |
| Brawling Grappling Light Weapons | |
| Intelligence | 3 |
| Security | |
| Perception | 2 |
| Strength | 4 |
| Willpower | 0 |
| Melee attack (Fighting) | Ranged attack (Accuracy) | ||
| Attack: roll Melee or Ranged and add focus bonus (if any) vs Defense, then roll weapon damage. | |||
| Weapon | Damage | |
|---|---|---|
| Fine Combat Knife | 1d6+3+STR | |
| Initiative | ||
| Level | 5 | |
| Experience | ||
| Fortune | 32 | |
| Speed (10+DEX) | 13 | |
| Move (Speed) | 13 | |
| Run / Charge (Speed x2) | 26 | |
| Penalty (to all tests) |
| Defense | 13 | |
| Toughness | 4 | |
| Armor Bonus | ||
| Armor Type: | ||
| Armor Penalty (to DEX based tests and Speed) | ||
| Defense: reduce damage by Toughness and Armour, by spending Fortune, after that subtract 1d6 and take 1 wound level until damage is 0. | ||
| Talent Name | Degree |
|---|---|
| Striking Style | novice |
| When you attack unarmed, you inflict 1d6 damage instead of 1d3. | |
| Medic | novice |
| Your treatment allows a patient to add your Intelligence (and Medicine focus, if any) to a test to avoid or overcome a medical hazard, or grants the patient a new test to overcome that hazard, if there is one. This includes saving a patient from dying and reviving an unconscious character | |
| Finger | novice |
| You cover your own tracks well. Other char acters suffer a –2 penalty to any tests to find information about you or your activities. This stacks with the Cover Your Tracks stunt (see Chapter 5) | |
| Tactical Awareness | novice |
| You can take the Melee Attack or Ranged Attack action at any point during your movement. Normally you have to finish your movement before attacking | |
| Quick Reflexes | novice |
| You can prepare for action in an instant. Once per round on your turn, you can use Ready as a free action. EXPERT You can go prone or stand up as a free action rather than as part of a Move action. | |
| Martial Artists | novice |
| When you make a Fighting-based attack roll, add +1 to damage on a successful hit | |
You rolled: 3d6+4-2 : [1,6,2]+4 = 13This is the required 3d6 for a roll, with the third d6 (rolled a 2 here) being the drama die. If your total score beat the target number, a 1 on the drama die means: you barely made it, a 6 means: you did it flawlessly. If two or more dice show the same number on successful rolls, you get stunt points (SP) and can pull off special maneuvers, tricks or flourishes.
The statblocks of your ships and vehicles
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!