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Monster Manual (2014)

Mezzoloth CR: 5

Medium fiend (yugoloth), neutral evil
Armor Class: 18 (natural armor)
Hit Points: 75 (10d8 + 30)
Speed: 40 ft

STR

18 +4

DEX

11 +0

CON

16 +3

INT

7 -2

WIS

10 +0

CHA

11 +0

Skills:

Perception +3

Damage Resistances: Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Acid, Poison
Condition Immunities: Poisoned
Senses:

Blindsight 60 ft., Darkvision 60 ft., Passive Perception 13

Languages: Abyssal, Common, Infernal, Telepathy 60 ft.
Challenge Rating: 5 ( 1,800 XP)
Proficiency Bonus: +3

Innate Spellcasting. The mezzoloth’s innate spellcasting ability is Charisma (spell save DC 11). The mezzoloth can innately cast the following spells, requiring no material components:

2/day each: Darkness, Dispel Magic

1/day: Cloudkill

Magic Resistance. The mezzoloth has advantage on saving throws against spells and other magical effects.

Magic Weapons. The mezzoloth’s weapon attacks are magical.

Actions

Multiattack. The mezzoloth makes two attacks: one with its claws and one with its trident.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Trident. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage when held with two claws and used to make a melee attack.

Teleport. The mezzoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

The bulk of the yugoloth population is made up of mezzoloths, which are human-sized insect creatures covered in dense chitinous plates. Mezzoloths serve as foot soldiers in yugoloth armies, their wide-set eyes glowing red as the mezzoloths bear down on their foes.

Violence and reward are the fundamental drives of a mezzoloth, and powerful beings that promise one or the other can easily attract them into service. Although it has lethal claws on its four arms, a mezzoloth typically wields a trident in two of them. If surrounded by enemies, a mezzoloth exhales toxic fumes that can choke and kill whole groups of creatures.


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