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Transcendent Order Instinct in Dungeons & Dragons 5e

Planescape: Adventures in the Multiverse • Morte’s Planar Parade

Transcendent Order Instinct CR: 3

Small to Medium humanoid, any alignment
Armor Class: 16 (unarmored defense)
Hit Points: 49 (9d8 + 9)
Speed: 40 ft

STR

10 +0

DEX

16 +3

CON

12 +1

INT

10 +0

WIS

16 +3

CHA

12 +1

Saving Throws: Wis +5, Cha +3
Skills:

Acrobatics +5, Performance +3, Perception +5

Senses:

passive Perception 15

Languages: Common plus one more language
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2

Unarmored Defense. While the instinct is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack. The instinct makes three Unarmed Strike attacks.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Reactions

The instinct can take up to three reactions per round but only one per turn.

Deflect Blow. In response to being hit by a melee attack roll, the instinct partially deflects the blow. The damage the instinct takes from the attack is reduced by 1d6.

Elite martial artists, instincts have learned to fight unburdened by thought, deflecting the blows of their enemies in rapid succession.


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