All Beyond the Yonder Seas and Streams
3-level Conjuration
You conjure a small ball of water and hurl it at a point you can see within range. The ball then expands in an explosive blast of water. Each creature in a 20-foot-radius sphere centered on that point must make a Strength saving throw. On a failed save, a creature takes 4d8 bludgeoning damage and is pushed 20 feet away from the center of the sphere. On a successful save, a creature takes half as much damage and is pushed half as far.
The spell produces 50 gallons of water, which spreads out across the ground, extinguishing unprotected flames and forming a thin puddle in the area.
If you touch a body of water when casting this spell, you can choose a point within 120 feet of you that is in the same body of water. The spell is cast as if you were at the chosen point, but you must use your own senses.
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 and the amount of water produced increases by 10 gallons for each slot level above 3rd.
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