Dragon
Warlock
Level 3: Dragon Spells
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Spells table, you thereafter always have the listed spells prepared.
| Warlock Level | Spells |
|---|
| 3rd | Absorb Elements, Earth Tremor, Detect Thoughts, Dragon's Breath, Scorching Ray |
| 5th | Fear, Protection from Energy |
| 7th | Locate Creature, Dominate Beast |
| 9th | Dominate Person, Cone of Cold |
Level 3: Draconic Spark
Your patron imbues you with a Draconic Spark, a fraction of its elemental power. Choose one of the following damage types: Acid, Cold, Fire, Lightning, or Poison.
You gain Resistance to your chosen damage type.
Whenever you cast a Warlock spell that deals damage, you can change its damage type to your Draconic Spark damage type.
Additionally, you can speak, read, and write Draconic.
Level 6: Hidden Hoard
As an Action, you can touch a solid surface and create an opening no more than 10 feet in any dimension. The opening leads to an extradimensional space of your own design, no more than 100 feet in each dimension and constructed of wood, stone, and similar materials of your choosing.
The opening remains until you use this feature again, at which point the previous opening immediately vanishes.
Objects stored within your Hidden Hoard remain there indefinitely, but if you die, all contents of the extradimensional space disappear.
Once you create an opening to your Hidden Hoard, you can't do so again until you finish a Short or Long Rest.
Level 10: Everlasting Scales
When you take damage, you can use your Reaction to gain Resistance to that damage type, including against the triggering damage, until the end of your next turn.
Once you use this feature, you can't use it again until you finish a Short or Long Rest.
Level 14: Wrath of the Dragon
You are granted the privilege of calling upon your draconic patron to rain destruction upon your enemies.
As a Magic Action, choose a point you can see within 120 feet of you. From that point, in a direction of your choice, a portal opens through which your patron unleashes its Breath Weapon. The shape, saving throw, and damage type of the Breath Weapon depend upon your patron's draconic type. The saving throw uses your Warlock spell save DC. A creature caught in the area takes 16d6 damage of the Breath Weapon's damage type on a failed save, or half as much damage on a successful save.
Once you use this feature, you can't use it again until you finish a Long Rest.