Hexbound
2-level Transmutation
A single completely black sphere the size of a coin shoots from your palm to a point you choose within range. The sphere expands and then contracts on itself in the span of a single second pulling with it everything it touched.
Each creature in a 15-foot-radius sphere centered on the point you chose must make a Strength saving throw. A target is pushed 10 feet towards the center of the sphere and is knocked prone on a failed save, or is pushed 5 feet and is not prone on a successful one. All objects that weigh less than 400 pounds or are not anchored to the floor are also pulled towards the centre of the sphere automatically
If a creature impacts against another object or creature while they are being pulled towards the centre, they both take 1d6 force damage. In order for it to cause damage, a creature or object must at least be a size Small. A creature that has collided with several objects as it was pulled towards the center of the sphere takes as many d6 of force damage as the number of impacts it has suffered.
For example, if a creature impacts against another creature and two chairs as it was pulled towards the center, the creature takes 3d6 force damage.
When you cast this spell using a spell slot of 3rd level or higher, the radius of the sphere increases by 5 feet.
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