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Harmonium Captain in Dungeons & Dragons 5e

Planescape: Adventures in the Multiverse • Morte’s Planar Parade

Harmonium Captain CR: 8

Small to Medium humanoid, any alignment
Armor Class: 20 (plate armor and shield)
Hit Points: 110 (17d8+34)
Speed: 30 ft

STR

19 +4

DEX

10 +0

CON

14 +2

INT

12 +1

WIS

16 +3

CHA

16 +3

Saving Throws: STR +7, WIS +6
Skills:

Perception +6

Condition Immunities: Charmed, Frightened
Senses:

Passive Perception 16

Languages: Common plus one more language
Challenge Rating: 8 ( 3,900 XP)
Proficiency Bonus: +3

Aura of Command. Allies within 30 feet of the captain are immune to the charmed and frightened conditions. This aura is suppressed while the captain has the incapacitated condition.

Actions

Multiattack. The captain makes three Harmonium Blade attacks. The captain can also use Dictate if available.

Harmonium Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 10 (3d6) lightning damage.

Dictate (Recharge 5–6). The captain verbally commands up to three creatures it can see within 60 feet of itself. This magical command must be to undertake an action or to refrain from taking actions (for example, “Throw down your weapons”).

A target must succeed on a DC 14 Wisdom saving throw or have the charmed condition for 1 minute, during which time it follows the captain’s command. The effect ends early if the target takes damage or if it successfully completes the command. A target automatically succeeds on its saving throw if the command is directly harmful to itself, such as commanding it to walk into fire.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.

Harmonium captains lead peacekeeper patrols throughout Sigil. They bolster their subordinates in battle and bring the authority of the Harmonium crashing down on suspects with their commands.


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