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Swirling Tides in Dungeons & Dragons 5e

Heliana's Guide to Monster Hunting

Swirling Tides

2-level Transmutation

Casting Time: Action
Range/Area: 120 Feet
Components: Verbal, Somatic
Duration: Concentration, up to 1 minute

Choose one creature you can see within range that is in at least 2 feet of water and choose a direction. Turbulent currents wrap around the creature. For the duration, the target must make a Strength saving throw at the start of each of its turns. On a failure, it is dragged 30 feet in the direction you chose, and its swimming speed is reduced to 0 feet until the start of its next turn. On a success, the creature can move normally until the start of its next turn.

As a bonus action on your turn, you can change the direction of the underwater currents. The spell ends early if the creature is ever out of the spell’s range, or is no longer in water at least 2 feet deep.

If you touch a body of water when casting this spell, you can choose a point within 280 feet of you that is in the same body of water. The spell is cast as if you were at the chosen point, but you must use your own senses.

Available for: Druid, Sorcerer, Warlock, Wizard

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