Ghosts of Saltmarsh (5e), 2019
Athletics +4, Intimidation +3
Passive Perception 10
Sea Legs. The first mate has advantage on ability checks and saving throws to resist being knocked prone.
Multiattack. The first mate makes two attacks with its longsword.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands. If the target is a creature, the first mate can choose to deal no damage with the attack to disarm the target. The target must succeed on a DC 14 Strength saving throw or drop one item it is holding on the ground.
Any climate; Aquatic, coastal, & urban terrain
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