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Water Veil

2-level Illusion

Casting Time: Action
Range/Area: 30 Feet
Components: Verbal, Somatic
Duration: Concentration, up to 1 minute

You create a thin veil of water on the ground at a point you can see within range. You can choose to make the veil up to 30 feet long and 10 feet high, or a circle that has a 10-foot diameter and is up to 10 feet high. The veil is 1 inch thick and transparent, but causes visual distortions of anything observed through it.

When a creature makes an attack, casts a spell, or uses an ability that targets a creature or object on the other side of the veil, roll a d20. On a roll of 10 or lower, the attack, spell, or ability fails or misses.

All fire damage from attacks, spells or abilities that go through this veil is completely negated.

If you touch a body of water when casting this spell, you can choose a point within 60 feet of you that is in the same body of water. The spell is cast as if you were at the chosen point, but you must use your own senses.

Available for: Artificer, Druid, Sorcerer, Wizard

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