Divine Hand
Rogue
Level 3: Right Hand of God
You have developed a closer relationship with your deity and gained insight into their enemies. You gain proficiency in the Religion skill. If you already have proficiency, you instead gain proficiency in another skill of your choice.
When you gain this archetype, determine with your DM what creatures qualify as your deity's enemies. These enemies are your Divine Quarries. Depending on the deity, Divine Quarries might include specific creature types, organizations, faiths, or other groups. You have Advantage on Wisdom (Survival) checks made to track your Divine Quarries.
Level 3: Judgment
As a Bonus Action, choose one creature you can see within 60 feet. Until the end of the current turn, you can apply Sneak Attack damage to that creature even if you don't have Advantage on the attack roll, provided you don't have Disadvantage on the roll. If you deal Sneak Attack damage to the marked creature before the end of the turn, you can empower the strike. You choose one of the following effects:
- The target's Speed is reduced by 10 feet.
- The target can't take Reactions.
- The target can't regain Hit Points.
The chosen effect lasts until the start of your next turn.
You can empower a strike a number of times equal to your Wisdom modifier (minimum once), regaining all expended uses when you finish a Long Rest. If the target is one of your Divine Quarries, you can empower the strike without expending a use of this feature once per long rest.
Level 9: Divine Judgment
Your god has consecrated your weapons. Beginning at 9th level, when you hit a creature with an attack that includes Sneak Attack damage, you can expend a use of your Judgement feature empower your strike with radiant judgment.
The additional damage from your Sneak Attack becomes radiant damage, and if you roll a 1 or 2 on any of damage dice for this attack, you can re-roll the die, though you must use the new roll, even if your new roll is a 1 or a 2.
Level 13: Swift Judge
Whenever you use Judgment, you can immediately use one of the options granted by your Cunning Action as part of the same Bonus Action. Additionally, when you empower a Judgment strike, you may choose two effects instead of one.
Level 17: Anointed Inquisitor
Beginning at 17th level, the power of your belief grants you a boon of protection against any magic that would hinder you from carrying the will of your god. Whenever you are forced to make a saving throw, you gain a bonus to the saving throw equal to your Wisdom modifier (minimum of +1).