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Living Object

Tiny to Large construct, chaotic good
Armor Class: 10 + INT + PR
Hit Points: 5 + five times your Bard level
Speed: 30 ft , fly: 30 ft , can hover

STR

12 +1

DEX

16 +3

CON

-5

INT

2 -4

WIS

4 -3

CHA

8 -1

Damage Immunities: Poison, Psychic, Positive Energy, Negative Energy
Condition Immunities: Bleeding, Bloodied, Charmed, Confused, Exhaustion, Fixated, Frightened, Paralyzed, Petrified, Poisoned, Stunned, Unconscious
Senses: Blindsight 30 ft. (Blind beyond this radius)
Languages: understands the languages of its creator

Construct Traits. The Living Object is immune to Mind-Affecting effects, Sleep effects, Disease, Death effects, any Necromancy effect, and any effect that requires a Constitution Saving Throw that doesn't affect objects. It is immune to Critical Hits, cannot die from massive damage, and has no Constitution Score. A Small Object gains 10 Hit Points, a Medium Object gains 20 Hit Points, and a Large Object gains 30 Hit Points.   Creator's Bond. You add your PR to any Ability Check or Saving Throw that the Living Object makes.   Enchanting Touch. Once per turn when the Living Object hits a creature with its Slam, the target must succeed on a Wisdom Saving Throw or its speed is halved until the start of your next turn as it dances.   Lively Dance. If the Living Object makes a Dexterity Ability Check or Saving Throw, it gains a bonus to its roll equal to one roll of your Bardic Inspiration Die.

Actions

Slam. Melee Weapon Attack: INT + PR to hit, reach 5 ft., one target. On Hit: Supernatural Bludgeoning damage equal to a roll of your Bardic Inspiration Die + INT.


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Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

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