Homebrew, Monster Manual (5.5e), 2025
Harpy CR: 1
Medium monstrosity, chaotic evil
Armor Class: 11
Hit Points: 38 (7d8 + 7) 7d8+7
Speed:
20 ft
, fly: 40 ft
Senses: Passive Perception 10
Languages: Common
Challenge Rating: 1
( 200 XP)
Proficiency Bonus: +2

by Jesper Ejsing
Actions
Multiattack. The harpy makes two with its claws.
Claw. Melee Attack Roll: +3, reach 5 ft, one target. Hit: 6 (2d4 + 1) slashing damage.
Luring Song. The harpy sings a magical melody, which lasts until the harpy's Concentration ends on it.
- Wisdom Saving Throw: DC 11, each Humanoid & Giant in a 300-foot Emanation originating from the harpy when the song starts.
- Failure: The target has the Charmed condition until the song ends and repeats the save at the end of each of its turns. While Charmed, the target has the Incapacitated condition & ignores the Luring Song of other harpies. If the target is more than 5 feet from the harpy, the target moves on its turn toward the harpy by the most direct route, trying to get within 5 feet of the harpy. It doesn't avoid Opportunity Attacks; however, before moving into damaging terrain (such as lava or a pit) and whenever it takes damage from a source other than the harpy, the target repeats the save.
- Success: The target is immune to this harpy's Luring Song for 24 hours.
Suggested Environments
Any climate; Coastal, forest, hill, & mountain terrain