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Homebrew, Monster Manual (5.5e), 2025

Harpy CR: 1

Medium monstrosity, chaotic evil
Armor Class: 11
Hit Points: 38 (7d8 + 7) 7d8+7
Speed: 20 ft , fly: 40 ft

STR

12 +1

DEX

13 +1

CON

12 +1

INT

7 -2

WIS

10 +0

CHA

13 +1

Senses:

Passive Perception 10

Languages: Common
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2
by Jesper Ejsing

Actions

Multiattack. The harpy makes two with its claws.

Claw. Melee Attack Roll: +3, reach 5 ft, one target. Hit: 6 (2d4 + 1) slashing damage.

Luring Song. The harpy sings a magical melody, which lasts until the harpy's Concentration ends on it.

  • Wisdom Saving Throw: DC 11, each Humanoid & Giant in a 300-foot Emanation originating from the harpy when the song starts.
  • Failure: The target has the Charmed condition until the song ends and repeats the save at the end of each of its turns. While Charmed, the target has the Incapacitated condition & ignores the Luring Song of other harpies. If the target is more than 5 feet from the harpy, the target moves on its turn toward the harpy by the most direct route, trying to get within 5 feet of the harpy. It doesn't avoid Opportunity Attacks; however, before moving into damaging terrain (such as lava or a pit) and whenever it takes damage from a source other than the harpy, the target repeats the save.
  • Success: The target is immune to this harpy's Luring Song for 24 hours.

Suggested Environments

Any climate; Coastal, forest, hill, & mountain terrain


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