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Wrath of the Lich King D&D 5e Campaign

Risen Bellringer
MEDIUM MEDIUM UNDEAD UNALIGNED

A church bellringer, town crier, or chapel worker raised by plague magic. It drags a cracked handbell, tower chain, or broken chapel clapper behind it.   The sound of its bell turns fear into panic.

Armor Class: 10

Initiative: -1 (9)

Hit Points: 19

Speed: 20 ft.

Challenge: 1/2 (XP 100)
    MOD SAVE
STR 13 +1 +1
DEX 8 -1 -1
CON 14 +2 +2
    MOD SAVE
INT 4 -3 -3
WIS 9 -1 -1
CHA 6 -2 -2

Skills: Con +4

Resistances: Poison, Necrotic

Immunities: Poisoned, Exhaustion

Senses: Darkvision 60 ft., passive Perception 9

Languages: Understands Common but cannot speak


Traits

Undead Fortitude. If damage reduces the Risen Bellringer to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is Holy, radiant, or from a critical hit. On a success, it drops to 1 hit point instead.   Call of the Dead. Undead creatures within 30 feet of the Bellringer have advantage on Wisdom saving throws against being frightened or turned.   Loud Death. The Bellringer can be heard from far away when it uses Toll the Dead Bell. This may attract more undead at the DM’s discretion.


Actions

Heavy Bell Clapper. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 bludgeoning damage.   Toll the Dead Bell. Recharge 5–6. Each non-undead creature within 15 feet that can hear the bell must succeed on a DC 11 Wisdom saving throw or have disadvantage on its next attack roll before the end of its next turn.


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