Wrath of the Lich King D&D 5e Campaign
| MOD | SAVE | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 13 | +1 | +1 |
| CON | 12 | +1 | +1 |
| MOD | SAVE | ||
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 9 | -1 | -1 |
Corpse Collector. The Grave Robber has advantage on checks made to hide bodies, dig graves, break into crypts, or move corpses. Grim Task. If the Grave Robber starts its turn within 5 feet of a corpse, it gains advantage on its next melee attack roll before the end of its turn. Cult Markings. A successful DC 11 Intelligence (Investigation) check reveals hidden cult symbols carved into the Grave Robber’s shovel, knife, or satchel.
Shovel. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage. Hooked Knife. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 slashing damage. Pocket Sand. One creature within 5 feet must succeed on a DC 11 Dexterity saving throw or have disadvantage on its next attack roll before the end of its next turn.
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