Medium Goblin, Armored Infantry, Lawful Evil
There is a certain sect of Goblins that take after the armorer type. Indeed, there are Goblin smiths and forges, with blacksmiths and professions that fill those spaces. In the military, though, there is a similar case for the Dwarf-Killaz. They consider themselves part of a profession, in specifically countering the ways of the Dwarfish race. They take after the Dwarfs in their expertise of smithing, having crafted warhammers and weapons that infiltrate the plates of what would typically be proficient at stopping harm from an attack. This has come as a shock to the Dwarfs, and the notion of Dwarf-Killaz are a restricted topic to discuss, as it can lead into fear and future disorder. Nonetheless, there have been rumors of Goblins possessing heavy hammers that are said to break heavy armor, shattering its effectiveness and ruling an armor's potency as falsehood. In battle, the Dwarf-Killaz are typically focused on armored subjects and will attempt to identify creatures or individuals donning this particular kind of protection. They seek out their targets like trained murderers, swinging their warhammers into their victims at will. The Dwarf-Killaz are disciplined warriors and hone their anger against the common foe with their kin, whether they be of equal or even of lesser rank. The warhammer they possess is named "Gobbasha", which has a literal translation of smashing someone's jaw in. Dwarf-Killaz are Level V Irithi. Gear: Gobbasha (Warhammer), Chainmail, 2 GP.
Vengeance. (Evil) The Dwarf-Killaz are hellbent on reducing the Dwarf population across the world and use their tools and weapons to carry that out as best they can.
Grudges. (Occupation) Each Dwarf-Killa usually has some kind of personal "stor-ee" they like to tell about why they do what they do.
Inflexible. (Lawful) In their philosophy of battle, Dwarf-Killaz are set in their ways and typically seek only to rush into battle, arms swinging at their opponents.
The Dwarf Killaz like to remain in the environments they can best settle their personal grudges and involve themselves in the most assaults possible. Usually that means that they are best suited in the context of Goblinoid camps or army settlements, Goblin towns and cities, and their rulers' lands. They also are sometimes found in places of darkness such as caverns or abandoned mines, other times inside temples of older ages.
Unique Traits.
Armor-Piercing.
The Dwarf-Killaz' weapon, the Gobbasha, is an armor piercing weapon. The characteristics of the weapon cancels out bludgeoning resistance. This effect is placed against heavy and medium non-magickal armors primarily made of metal or any form of natural armor.
Militarized.
Dwarf-Killaz deal an extra d8 weapon damage when allies that are level four or higher are within 10 feet.
Multiattack. A single Dwarf-Killa can make two attacks with its warhammer.
Gobbasha. +5 to hit, single target. 5 ft. range, 12 2d8+3 Bludgeoning damage.
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