Hunters appear to be descended from lobsters rather than crabs, giving them an elongated appearance with a flared tail. Like their crab-like cousins, they also have powerful pincers and are even more aggressive. Their shells are typically more resilient, and they have developed the ability to spit an acidic substance at their prey.
| Body | Mind |
|---|---|
| 8 | 6 |
| Melee | Guns | Other |
|---|---|---|
| 5 | 0 | 4 |
| HP | Ini | Defense |
|---|---|---|
| 1 | 14 | 1 (2 if aiming for face) |
| Phys. DR | Energy DR | Rad. DR | Poison DR |
|---|---|---|---|
| 1(Face), 4(Rest of Creature) | 2 | IMM | 1(Face), 4(Rest of Creature) |
| Attacks |
|---|
PINCERS: BODY + Melee (TN 14), 9 DC Physical damage |
| Special Abilities |
|---|
IMMUNE TO RADIATION: The mirelurk hunter reduces all Radiation damage suffered to 0 and cannot suffer any damage or effects from radiation. |
| Inventory |
|---|
BUTCHERY: Scavengers can butcher a dead mirelurk with a successful END + Survival test with a difficulty of 0. This yields 2 DC portions of mirelurk meat. For each Effect rolled, they also yield 1 softshell mirelurk meat. |
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