Well known throughout the wasteland, the deathclaw is a creature feared by many, and for good reason. Created through the genetic engineering and gene splicing of the Jackson’s Chameleon, the pre-War U.S. government created these monstrosities to replace soldiers on the battlefield. Sporting vicious claws and horns, and a stature that towers over most humans, these creatures are killing machines with a speed faster than most creatures of their size. Female deathclaws are often larger than the males and are deeply protective of their eggs and young. Encountering a lone deathclaw is dangerous, but to stumble upon a nest is almost guaranteed to end in a swift, painful death.
| Body | Mind |
|---|---|
| 9 | 5 |
| Melee | Guns | Other |
|---|---|---|
| 5 | 0 | 3 |
| HP | Ini | Defense |
|---|---|---|
| 1 | 14 | 1 |
| Phys. DR | Energy DR | Rad. DR | Poison DR |
|---|---|---|---|
| 6 | 9 | Imm | 9 |
| Attacks |
|---|
CLAWS: BODY + Melee (TN 14), 6 DC Piercing Physical damage |
| Special Abilities |
|---|
IMMUNE TO RADIATION: The Deathclaw reduces all Radiation damage suffered to 0 and cannot suffer any damage or effects from radiation. KEEN SENSES: One or more of the Deathclaw's senses are especially keen; they can attempt to detect creatures or objects which characters normally cannot, and they reduce the difficulty of all other PER tests by 1 (to a minimum of 0). |
| Inventory |
|---|
BUTCHERY: Scavengers can butcher a dead Deathclaw with a successful END + Survival test with a difficulty of 1. This yields 2 DC portions of Deathclaw meat. |
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!