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Deathclaw in Fallout RPG

Deathclaw

Level 11, Mutated Reptile,
Normal Creature (81 XP)

Well known throughout the wasteland, the deathclaw is a creature feared by many, and for good reason. Created through the genetic engineering and gene splicing of the Jackson’s Chameleon, the pre-War U.S. government created these monstrosities to replace soldiers on the battlefield. Sporting vicious claws and horns, and a stature that towers over most humans, these creatures are killing machines with a speed faster than most creatures of their size. Female deathclaws are often larger than the males and are deeply protective of their eggs and young. Encountering a lone deathclaw is dangerous, but to stumble upon a nest is almost guaranteed to end in a swift, painful death.





 

Body Mind
9 5
Melee Guns Other
5 0 3
HP Ini Defense
1 14 1
Phys. DR Energy DR Rad. DR Poison DR
6 9 Imm 9
Attacks

CLAWS: BODY + Melee (TN 14), 6 DC Piercing Physical damage
SLAM: BODY + Melee (TN 6), 4 DC Stun Physical damage
HEAVY : BODY + Guns (TN 9), 4 DC Stun Physical damage, Throwing, Range M




Special Abilities

IMMUNE TO RADIATION: The Deathclaw reduces all Radiation damage suffered to 0 and cannot suffer any damage or effects from radiation.
BIG: The Deathclaw is bigger than most characters, towering over them. The creature receives an additional +1 health point per Level, but its Defense decreases by 1, to a minimum of 1. Further, it only suffers a Critical Hit if an attack inflicts 7+ damage (after damage resistance) in a single hit, rather than the normal 5+.


KEEN SENSES: One or more of the Deathclaw's senses are especially keen; they can attempt to detect creatures or objects which characters normally cannot, and they reduce the difficulty of all other PER tests by 1 (to a minimum of 0).
REND: A Deathclaw may choose to make a deadlier Claw attack by increasing the difficulty of the attack by +1. If it succeeds, the attack’s damage increases by +2 DC .
WEAK SPOT: If an attacker chooses to target the Deathclaw’s torso, it ignores the creature’s DR. This does not apply against hits which hit the head due to random chance.
MASSIVE STRENGTH: A Deathclaw is capable of lifting and throwing objects as large as a standard car.



Inventory

BUTCHERY: Scavengers can butcher a dead Deathclaw with a successful END + Survival test with a difficulty of 1. This yields 2 DC portions of Deathclaw meat.





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