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Feral Ghoul Reaver in Fallout RPG

Feral Ghoul Reaver

Level 12, Mutated Human,
Normal Creature (88 XP)

Feral Ghoul Reavers are extremely strong ferals clothed in some form of metal armour remnants. Their skin, upon closer inspection, appears to bubble and burn, emitting radiation and dark green smoke.



Tougher than almost any other ghouls, reavers are one of the most formidable enemies in the Wasteland. Reavers have the unique ability to throw pieces of the own body at the target. These chunks, thrown with deadly accuracy, explode like a grenade and can easily cripple limbs. Reavers seem highly perceptive and can detect their foes much easier than standard Feral Ghouls.





 

Body Mind
9 5
Melee Guns Other
4 0 2
HP Ini Defense
1 14 1
Phys. DR Energy DR Rad. DR Poison DR
6 4 IMM IMM
Attacks

Unarmed: Body+Melle (TN13) - Close Range
6CD - Vicous Radioactive
Chunk Toss: Body+Other (TN11) - Medium Range
5CD - Blast Vicious Piercing 1




Special Abilities

Ghoul

Keen Senses - reduce difficult of PER tests by 1

Play Dead
PER + Survival test, difficulty 2




Inventory

2 Uncommon material





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