Build and run your Fallout RPG campaign on World Anvil!

START NOW

Feral Ghoul in Fallout RPG

Feral Ghoul

Level 3, Mutated Human,
Normal Creature (10 XP)

Ranging in age from those who underwent ghoulification hundreds of years ago, and for those whom the process quickly degraded their body and mind, feral ghouls are what remain once humanity is lost. They are violent creatures who attack by rushing their victims and clawing at them. They cannot be reasoned with, having lost the ability to understand speech and seem to possess little higher thinking. Some appear to retain some sense of memory, carrying items that they would have done in their pre-feral state or returning to places they once knew. Feral ghouls often leave other ghouls alone, regardless of them being feral or not, but attack all other creatures on sight.




 

Body Mind
5 5
Melee Guns Other
3 0 2
HP Ini Defense
1 10 1
Phys. DR Energy DR Rad. DR Poison DR
0 0 IMM IMM
Attacks

UNARMED: BODY + Melee (TN 8), 3 CD Radioactive Physical damage



Special Abilities

IMMUNE TO RADIATION: The feral ghoul reduces all Radiation damage suffered to 0 and cannot suffer any damage or effects from radiation.
IMMUNE TO POISON: The feral ghoul reduces all Poison damage suffered to 0 and cannot suffer any damage or effects from poison.
FERAL: The feral ghoul is unintelligent, driven purely by feral instinct. Feral NPCs cannot be persuaded or influenced by Speech tests. Feral NPCs will move towards and attack the nearest enemy. If they cannot detect an enemy, they move towards the nearest source of bright light or loud noise. Failing that, they move around randomly or simply lie down and do nothing.
GHOUL: A ghoul is healed by radiation. It regains 1HP for every 3 points of Radiation damage inflicted upon it.
PLAY DEAD: A feral ghoul which is prone and not moving is difficult to tell apart from a corpse. It takes a PER + Survival test, difficulty 2, to spot a ghoul which is currently ‘playing dead’. They often use this to ambush unsuspecting passers-by.



Inventory

2CD junk items can be found on a dead ghoul’s body, which can be salvaged as normal.





World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreams 
  • NEVER lose your notes!

GET STARTED TODAY!

Take the first step. Create your account. Your world and characters await!

100+ RPG systems