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Headhunter Wingblade in Dungeons & Dragons 5e

Dustriders

Headhunter Wingblade

Weapon

Uncommon

Mastery Archetype: Exotic Melee or Throwing Blade   Mods
  • Blades
  • Grip
  •   Maneuvers
  • Lock-On - Designate a target as a Bonus Action or Reaction by holding the wingblade's targeter up to a chosen opponent. This grants advantage on the attack rolls against the target, ignores cover and line of sight, until the end of your next turn. If you land a critical hit on the attack roll, it knocks the target prone. You can use this feature once per Headhunter Wingblade each rest.
  •   Special Maneuvers
  • Curved Throw - Make a curved throw around a corner to negate cover bonuses against a chosen target. This maneuver can be used again after the end of your next turn.
  •   Properties
  • Armor Piercing III
  • Finesse
  • Light
  • Rechargeable - This weapon regains its charge after finishing a Short Rest.
  • Returning - If a thrown attack misses, the weapon returns to its  
  • Seeking - The weapon has a +2 bonus to attack rolls, and can curve around corners.
  • Thrown
  •   Special Properties:
  • Hemorrhaging - Targets struck by this weapon must make a Constitution saving throw against a DC equal to 8 + your Proficiency Bonus + your Strength modifier or take 1d6 Bleed damage.
  •   Weight: 2   Handling: 1-handed

    A Wingblade with a gyroscopic component, internal firmware chip, and a laser designator, the Headhunter Wingblade is an uncanny example of Raider ingenuity. It can strike a chosen target around a corner or behind a wall as long as it has a path it can follow. It is typically only used in situations where a target is being chased down and must be stopped in its tracks.

    Type Damage Damage Range
    Simple Melee 3d6 Slashing 90/180


    Weight: 2lbs


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