Dustriders
Headhunter Wingblade
Weapon
Uncommon
Mastery Archetype: Exotic Melee or Throwing Blade
Mods
Blades
Grip
Maneuvers
Lock-On - Designate a target as a Bonus Action or Reaction by holding the wingblade's targeter up to a chosen opponent. This grants advantage on the attack rolls against the target, ignores cover and line of sight, until the end of your next turn. If you land a critical hit on the attack roll, it knocks the target prone. You can use this feature once per Headhunter Wingblade each rest.
Special Maneuvers
Curved Throw - Make a curved throw around a corner to negate cover bonuses against a chosen target. This maneuver can be used again after the end of your next turn.
Properties
Armor Piercing III
Finesse
Light
Rechargeable - This weapon regains its charge after finishing a Short Rest.
Returning - If a thrown attack misses, the weapon returns to its
Seeking - The weapon has a +2 bonus to attack rolls, and can curve around corners.
Thrown
Special Properties:
Hemorrhaging - Targets struck by this weapon must make a Constitution saving throw against a DC equal to 8 + your Proficiency Bonus + your Strength modifier or take 1d6 Bleed damage.
Weight: 2
Handling: 1-handed
A Wingblade with a gyroscopic component, internal firmware chip, and a laser designator, the Headhunter Wingblade is an uncanny example of Raider ingenuity. It can strike a chosen target around a corner or behind a wall as long as it has a path it can follow. It is typically only used in situations where a target is being chased down and must be stopped in its tracks.
| Type |
Damage |
Damage |
Range |
| Simple Melee |
3d6 |
Slashing |
90/180 |
Weight: 2lbs