Dustriders
Wingblade Grenade
Explosive
Uncommon
Mastery Archetype: Exotic Melee or Throwing Blade
Mods
Payload
Maneuvers
Direct Hit - Instead of designating a point within range for the Wingblade Grenade to detonate, make an attack roll against a chosen target within range. If the target is hit successfully, the target will take 1d6 AP II Slashing damage plus your Strength modifier. Otherwise, the Wingblade Grenade will continue until its maximum distance or an obstacle is reached and then detonate.
Special Maneuvers
Curved Throw - Make a curved throw around a corner to negate cover bonuses against a chosen target. This maneuver can be used again after the end of your next turn.
Properties
Alarming - Alerts targets outside of initiative within 150 feet.
Explosive - Radial effect: 10 foot sphere originating from detonation point, all targets in the radius must make a Dexterity saving throw against a DC equal to 8 + Your Proficiency Bonus + Your Strength or Dexterity Modifier (Whichever is higher). Successful saves take half damage. The Wingblade Grenade is consumed on use. Any target struck directly by the Wingblade Grenade automatically fails its saving throw. With the Wingblade Grenade, you can choose a space that you can see within range for it to detonate on.
Light
Thrown
Special Properties
Anti-Vehicular - Deals double damage to vehicle paneling and internal parts.
Weight: 2
Handling: 1-Handed
A variant of the Wingblade that adds an explosive payload to the weapon. This device is armed once it is fully deployed, and will explode on impact. It is possible to detonate the device while it is still in hand by performing a melee attack with it but doing so could prove fatal to the wielder.
| Type |
Damage |
Damage |
Range |
| Simple Melee |
1d6 AP II Slashing / 3d6 Thunder |
Slashing |
45/90 |
Weight: 2lbs