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Armanov Vspyshka-6 Magnesium Cartridge Laser Revolver in Dungeons & Dragons 5e

Dustriders

Armanov Vspyshka-6 Magnesium Cartridge Laser Revolver

Weapon

Uncommon

Mastery Archetype: Exotic Ranged or Handgun   Mods
  • Accessories
  • Brace
  • Focusing Array
  • Magazine
  • Small Sight
  •   Magazine Size: 6 (Each attack counts as one shot) (Magazine size doubled if one is carried in each hand)   Cartridge: Laser Packet   Maneuvers
  • Precision Shooting - Hold the weapon with both hands to improve your chances to hit, you receive a +7 bonus to hit for your subsequent attacks on this turn with this weapon. You may not fire or attack with an offhand weapon as a Bonus Action this turn if you use this maneuver.
  •   Special Maneuvers
  • Flashbulb - Switch the fire mode to expend an extra packet, dealing an additional 1d6 radiant damage and possibly blind the target. The target must make a Constitution saving throw against a DC equal to 8 + Proficiency Bonus + Intelligence Modifier or be blinded until the start of your next turn.
  •   Properties
  • Atmospheric Dispersal - The weapon loses 1 Radiant damage dice at ranges greater than its effective range
  • CQC - +4 bonus to hit if between 20 and 10 feet of the target, no disadvantage if target is in melee range
  • Laser Weaponry - Instantaneous attacks grant higher precision and accuracy, granting twice the Proficiency Bonus on attack rolls inside the weapon's effective range.
  • Light
  •   Special Properties
  • Incendiary - Targets struck with this weapon's attacks must make a Constitution saving throw against a DC equal to 8 + Your Proficiency Bonus + Intelligence Modifier or start Burning, taking 1d6 Fire damage at the start of each of their turns until the condition is ended early. This will ignite any flammable objects as well.
  •   Loading: Speed load 3 packets with a Bonus Action. Requires an Action to reload completely. If dual-wielded, both a Bonus Action and Action must be taken to reload.   Jamming: On a critical failure, roll a 1D6, if it lands on a 1, the weapon overheats and cannot fire until the start of your next turn.   Handling: 1-handed

    The Vspyshka, or 'Flashbulb' was originally an experimental design early after the great war but as the technology matured, so did the design. It is probably the most common example available of a working handheld laser weapon. Its original design was intended to blind hostile nations' astronauts if engaged in a tense situation, but its power per cartridge was brought up substantially so it's a lot more threatening than the super-bright flashbulb it once was. It's a chemically-powered laser revolver.

    Type Damage Damage Range
    Simple Ranged 2d6 Radiant / 1d6 Fire Radiant 60/90


    Weight: 4lbs


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