| name | Phantom |
|---|---|
| level | 5 |
| xp earned | 0 |
| xp to next level | 0 |
| origin | Vault 212 Mutant |
| Name | TAG | Attr | Rank | ∑ |
|---|---|---|---|---|
| Athletics | STR | 2 | 9 | |
| Barter | CHA | 0 | 6 | |
| Big Guns | END | 0 | 4 | |
| Energy Weapons | PER | 0 | 8 | |
| Explosives | PER | 0 | 8 | |
| Lockpick | PER | 0 | 8 | |
| Medicine | INT | 5 | 10 | |
| Melee Weapons | STR | 5 | 12 | |
| Pilot | PER | 0 | 8 |
| Name | TAG | Attr | Rank | ∑ |
|---|---|---|---|---|
| Repair | INT | 0 | 5 | |
| Science | INT | 0 | 5 | |
| Small Guns | AGI | 6 | 12 | |
| Sneak | AGI | 4 | 10 | |
| Speech | CHA | 4 | 10 | |
| Survival | END | 0 | 4 | |
| Throwing | AGI | 0 | 6 | |
| Unarmed | STR | 0 | 7 |
| Location | Phys. DR | En. DR | Rad. DR | HP |
| Head (1-2) | 4 | 4 | ||
| Torso (3-8) | 4 | 4 | ||
| Left Arm (9-11) | 4 | 4 | ||
| Right Arm (12-14) | 4 | 4 | ||
| Left Leg (15-17) | 4 | 4 | ||
| Right Leg (18-20) | 4 | 4 |
| Name | TAG | Type | Dmg | Ammo Type | Range | Rate |
|---|---|---|---|---|---|---|
| Crossbow | Small Guns | 7 | Bolt | L | 0 | |
| Effects | Piercing 1 | Qualities | Suppressed/2H/Slow Load | Weight | 5 | |
| Injector Pistol | Small Guns | Special | Syringer | C | 0 | |
| Effects | Piercing 1 | Qualities | Slow Load | Weight | 3 | |
| Sword Cane | Melee Weapons | 5(6wheninjured) | - | |||
| Effects | Piercing 1, Persistent | Qualities | Parry | Weight | 3 |
| Caliber | Type | Count |
|---|
| Perk | Rank |
|---|---|
| Archer | 1 |
| +1 Damage to Bows/Crossbows | |
| Adrenaline Rush | 1 |
| When your HP drops below maximum you are counted as having 10 Strength for damage and skill tests. | |
| Chem Resistant | 1 |
| Lower Addiction rolls by 1cd. | |
| Bow Before Me | 1 |
| All bows/crossbows gain Piercing +1 | |
| Ghost | 1 |
| Gain 1d20 for free on Sneak tests while in shadows or darkness. | |
| Tag! | 1 |
| Tag an additional skill. | |
| Perk | Rank |
|---|---|
| Vault Kid | |
| Survival Tag, Reduce END Difficulties by 1 to resist diseases | |
| Chameleon Mutation | - |
| The lighter your load the more effective this mutation becomes. When over 3/4ths Carry Weight this ability has no effect. When carrying 1/2 or below reroll one d20 on Sneak tests for free. When 1/3 or lower you also gain 1d20 on any Sneak roll for free. When 1/4 Carry Weight or below, lower all Sneak Difficulties by one. | |
| Item | Weight |
|---|
| Item | Weight |
|---|
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